//////////////////////////////////////// // Reset Player Score // //////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); object oMod = GetModule(); FloatingTextStringOnCreature("Success", oPC); SetLocalInt(oMod, "dragon1_dd", 0); SetLocalInt(oMod, "zep_balrog001_dd", 0); SetLocalInt(oMod, "dopple_dd", 0); SetLocalInt(oMod, "zep_pitfiend001_dd", 0); SetLocalInt(oMod, "zep_halfdrafn001_dd", 0); SetLocalInt(oMod, "palewarrior_dd", 0); SetLocalInt(oMod, "zep_marilithb001_dd", 0); SetLocalInt(oMod, "mistress2_dd", 0); SetLocalInt(oMod, "notime3_dd", 0); SetLocalInt(oMod, "death_dd", 0); SetLocalInt(oMod, "notime4_dd", 0); SetLocalInt(oMod, "div2_dd", 0); SetLocalInt(oMod, "dragon2_dd", 0); SetLocalInt(oMod, "horod2_dd", 0); SetLocalInt(oMod, "pfiend2_dd", 0); SetLocalInt(oMod, "hdrag2_dd", 0); SetLocalInt(oMod, "pwar3_dd", 0); SetLocalInt(oMod, "beli2_dd", 0); SetLocalInt(oMod, "boss002_dd", 0); SetLocalInt(oMod, "notime1_dd", 0); SetLocalInt(oMod, "notime2_dd", 0); SetLocalInt(oMod, "dragon1_dt", 0); SetLocalInt(oMod, "zep_balrog001_dt", 0); SetLocalInt(oMod, "dopple_dt", 0); SetLocalInt(oMod, "zep_pitfiend001_dt", 0); SetLocalInt(oMod, "zep_halfdrafn001_dt", 0); SetLocalInt(oMod, "palewarrior_dd", 0); SetLocalInt(oMod, "zep_marilithb001_dt", 0); SetLocalInt(oMod, "mistress2_dt", 0); SetLocalInt(oMod, "notime3_dt", 0); SetLocalInt(oMod, "death_dt", 0); SetLocalInt(oMod, "notime4_dt", 0); SetLocalInt(oMod, "div2_dt", 0); SetLocalInt(oMod, "dragon2_dt", 0); SetLocalInt(oMod, "horod2_dt", 0); SetLocalInt(oMod, "pfiend2_dt", 0); SetLocalInt(oMod, "hdrag2_dt", 0); SetLocalInt(oMod, "pwar3_dt", 0); SetLocalInt(oMod, "beli2_dt", 0); SetLocalInt(oMod, "boss002_dt", 0); SetLocalInt(oMod, "notime1_dt", 0); SetLocalInt(oMod, "notime2_dt", 0); ActionSpeakString("The monster damage scores have now been reset."); }