//////////////////////////////////////// // Reset Player Score // //////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); object oMod = GetModule(); SetLocalInt(oMod, "scre2_state", 1); SetLocalInt (oMod,"heav_score", 0); SetLocalInt (oMod,"hell_score", 0); SetLocalInt(oMod, "heav_loss", 0); SetLocalInt(oMod, "hell_loss", 0); PlaySound("gui_select"); PlaySound("sce_positive"); DelayCommand(1.0, FloatingTextStringOnCreature("** Holy War Score Reset **", oPC)); }