#include "in_g_cutscene" void main() { object oMod = GetModule(); object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; object oArea = GetArea(OBJECT_SELF); object oTarget = GetWaypointByTag("fw_portal_wp"); int oS0 = GetLocalInt(oMod, "challenge"); int oS1 = GetLocalInt(oMod, "sw_hw"); int oS2 = GetLocalInt(oMod, "sw_dr"); int oS3 = GetLocalInt(oMod, "sw_bl"); int oS4 = GetLocalInt(oMod, "sw_pf"); int oS5 = GetLocalInt(oMod, "sw_df"); int oS6 = GetLocalInt(oMod, "sw_pm"); int oS7 = GetLocalInt(oMod, "sw_bm"); int oS8 = GetLocalInt(oMod, "sw_lm"); int oS9 = GetLocalInt(oMod, "sw_ll"); int oS10 = GetLocalInt(oMod, "sw_xx"); int nInt = GetLocalInt(oMod, "challenge"); int nInt2 = GetLocalInt(oMod, "duel_on"); int oChest = GetLocalInt(oMod, "chest_here"); int oGameMode = GetLocalInt(oMod, "gamemode"); int oModMode = GetLocalInt(oMod, "mod_mode"); int iHwar = GetLocalInt(oMod, "hwar_on"); int iStatus = GetLocalInt(oMod, "war_won"); effect eEffect = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); effect eEffect3 = EffectVisualEffect(VFX_FNF_PWSTUN); effect eEffect2 = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION); if (oModMode!=1) { if (iHwar==1) { if (iStatus!=1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("** Holy War in progress **", oPC); return; } else if (iStatus==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must clear the arena first.", oPC); return; } } if (oChest!=1) { if ((nInt!=1)&&(nInt2!=1)&&(oS1!=1)&&(oS2!=1)&&(oS3!=1) &&(oS4!=1)&&(oS5!=1)&&(oS6!=1)&&(oS7!=1)&&(oS8!=1) &&(oS9!=1)&&(oS0!=1)&&(oS10!=1)) { object oMonster = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oPC); if ((!GetIsEnemy(oPC, oMonster))||(oMonster==OBJECT_INVALID)) { DelayCommand(0.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oPC))); DelayCommand(0.1, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, GetLocation(oPC))); DelayCommand(0.2, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect3, GetLocation(oPC))); GestaltPlayMusic(0.3, oArea, TRUE, TRACK_ORIGINAL); GestaltPlayMusic(0.4, oArea, FALSE); GestaltJump(1.5, oPC, OBJECT_INVALID, "pc_final_wp" ); } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish your battle first.", oPC); return; } } else { if (nInt==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish the super challenge first.", oPC); } else if (nInt2==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish your duel first.", oPC); } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish your battle first.", oPC); } } } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must open the reward chest first.", oPC); } } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("This feature is univalible in campaign manager mode.", oPC); } }