#include "scenestart" void main() { int nInt; int nInt2; object oMod = GetModule(); object oPlayer; object oPC = GetFirstPC(); nInt2 = GetLocalInt(oMod, "cutscene_flag"); //FloatingTextStringOnCreature(IntToString(nInt2), oPC); if (nInt2!=1) { oPlayer = GetFirstPC(); while (GetIsObjectValid(oPlayer)) { if (GetLocalInt(oPlayer, "cutscene_on")==1) { //FloatingTextStringOnCreature("gate 1", oPC); AssignCommand(oPlayer, ClearAllActions()); SetLocalInt(oMod, "cutscene_flag", 1); RunCutscene(oPlayer); return; } oPlayer = GetNextPC(); } } else { ExecuteScript("nw_c2_default1", OBJECT_SELF); } }