#include "in_g_cutscene" void main() { object oPC = GetPCSpeaker(); object oMod = GetModule(); SetLocalInt(oMod, "star_music", 0); //MusicBackgroundChangeDay(GetArea(oPC), TRACK_ORIGINAL); //MusicBackgroundChangeNight(GetArea(oPC), TRACK_ORIGINAL); MusicBackgroundPlay(GetArea(oPC)); FloatingTextStringOnCreature("** Background Music On **", oPC); }