#include "rank" void main() { object oPC = GetPCSpeaker(); object oMod = GetModule(); object oItem; SetLocalInt(oPC, "iKilled", 0); SetLocalInt(oPC, "iDied", 0); SetLocalInt(oMod, "mod_mode", 1); SetLocked(GetObjectByTag("arena_crafter"), FALSE); SetLocked(GetObjectByTag("arena_warehouse"), FALSE); PlaySound("gui_select"); PlaySound("sce_positive"); oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { DestroyObject(oItem); oItem = GetNextItemInInventory(oPC); } FloatingTextStringOnCreature("Inventory Purged", oPC); GetRank(oPC); }