#include "spawner" #include "prc_x2_itemprop" void Mass (object oItem) { itemproperty ipAdd; ipAdd = ItemPropertyMassiveCritical(IP_CONST_DAMAGEBONUS_1d10); IPSafeAddItemProperty(oItem, ipAdd); } void main () { object oTarget; object oItem; int oDamage; SetLocked(OBJECT_SELF, TRUE); SetLocalInt(GetPCSpeaker(), "mcfire_ldb", 1); oItem = GetFirstItemInInventory(OBJECT_SELF); while(GetIsObjectValid(oItem)) { if (GetTag(oItem)=="pearl") {DestroyObject(oItem);} oItem = GetNextItemInInventory(OBJECT_SELF); } oItem = GetFirstItemInInventory(OBJECT_SELF); CastPC(0.0,SPELL_SHAPECHANGE, OBJECT_SELF); PCEffect(1.0,VFX_IMP_EVIL_HELP, OBJECT_SELF); PCEffect(2.0,VFX_FNF_LOS_EVIL_30, OBJECT_SELF); DelayCommand(1.0, Mass(GetFirstItemInInventory(OBJECT_SELF))); DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE)); }