//:://///////////////////////////////////////////// //:: Name x2_def_ondeath //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default OnDeath script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //:://///////////////////////////////lucifer death [deathmatch mode] #include "loot" #include "spawner" #include "rank" void main() { // Setup variables object oPC = GetLastKiller(); object oMod = GetModule(); object oTarget= OBJECT_SELF; int oDam = GetTotalDamageDealt(); int nInt; int iFBhit; int iFBdam; int iFBswing; int sw1 = GetLocalInt(oMod, "sw_hw"); int sw2 = GetLocalInt(oMod, "sw_dr"); int sw3 = GetLocalInt(oMod, "sw_bl"); int sw4 = GetLocalInt(oMod, "sw_pf"); int sw5 = GetLocalInt(oMod, "sw_df"); int sw6 = GetLocalInt(oMod, "sw_pm"); int sw7 = GetLocalInt(oMod, "sw_bm"); int sw8 = GetLocalInt(oMod, "sw_lm"); int sw9 = GetLocalInt(oMod, "sw_ll"); int sw10 = GetLocalInt(oMod, "sw_xx"); int iKilled = GetLocalInt(oPC, "iKilled"); int iFinalBattle = GetLocalInt(oPC, "final_on"); int iHolyWar = GetLocalInt(oMod, "hwar_on"); if ((iHolyWar!=1)&&((iFinalBattle==1)&&(GetIsPC(oPC)))) {QuickRestore(oPC);} // Re-enable spawner SetLocalInt(oMod, "sw_xx", 0); SetLocalInt(oMod, "ch_xx", 0); SetLocalInt(oMod, "gr_xx", 0); SetLocalInt(oMod, "challenge", 0); LastHit(); if (iFinalBattle==1) { iFBdam = GetLocalInt(oPC, "pc_FBdam"); iFBhit = GetLocalInt(oPC, "pc_FBhit"); iFBdam+=oDam; ++iFBhit; SetLocalInt(oPC, "pc_FBhit", iFBhit); SetLocalInt(oPC, "pc_FBdam", iFBdam); if (GetName(GetLastWeaponUsed(oPC))=="") { iFBswing = GetLocalInt(oPC, "pc_FBswing"); ++iFBswing; SetLocalInt(oPC, "pc_FBswing", iFBswing); } } // effect *************************************** //AssignCommand(oPC, PlaySound("vs_nzeliepm_dead")); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget)); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), GetLocation(oTarget)); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget)); // If battle terminator wasn't used: Create treasure, adjust kills & // play victory animation and flag monster as killed by pc int oExploit = GetLocalInt(oMod, "xcheck"); if (oExploit!=1) { if (GetLocalInt(oMod, "hwar_on")==1) { DelayCommand(3.0, HolyScore(OBJECT_SELF)); } AssignCommand(oPC, PlaySound("bf_huge")); iKilled=iKilled+1; SetLocalInt(oPC, "iKilled", iKilled); DelayCommand(0.5, GetRank(oPC)); // Update the players rank AssignCommand(oPC, ClearAllActions()); DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation (ANIMATION_FIREFORGET_VICTORY2))); FloatingTextStringOnCreature("Victory", oPC); int iLdead = GetLocalInt(oPC, "luciferdead"); int iHwarFlag = GetLocalInt(oMod, "hwar_on"); if (iLdead==1) { if (iHwarFlag!=1) { TombSpawn(OBJECT_SELF, oPC); CreateGold(OBJECT_SELF, 50000); } } else if (iLdead!=1) { QuickRestore(oPC); SetLocalInt(oPC, "luciferdead", 1); SetLocalInt(oPC, "cutscene_on", 1); SetLocalInt(oPC, "cutscene_flag", 0); } } // if there are no monsters in the arena, unlock the gate if ((sw1==0)&&(sw2==0)&&(sw3==0)&&(sw4==0)&&(sw5==0)&&(sw6==0) &&(sw7==0)&&(sw8==0)&&(sw9==0)&&(sw10==0)&&(GetLocalInt(oMod, "hwar_on")!=1)) { SetLocked(GetObjectByTag("arena_gate"), FALSE); } ExecuteScript("nw_c2_default7", OBJECT_SELF); }