void main() { // initialise objects object oPC = GetLastUsedBy(); object oMod = GetModule(); // initialise variables int iSwitch; int iTotalDealt; int iTotalTaken; int iAv1, iAv2, iAv3, iAv4, iAv5, iAv6, iAv7, iAv8, iAv9, iAv10; float fPerc1, fPerc2, fPerc3, fPerc4, fPerc5, fPerc6, fPerc7, fPerc8, fPerc9, fPerc10; string sTotalDealt; string sTotalTaken; string SpeakText; if (GetLocalInt(oMod, "mod_mode")==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature ("*** Not used in campaign manager mode ***", oPC); return; } // calculate monster hit % if (GetLocalInt(oMod, "notime2_ss")!=0) {fPerc1 = (IntToFloat(GetLocalInt(oMod, "notime2_hh")) / IntToFloat(GetLocalInt(oMod, "notime2_ss"))) * 100.0; iAv1 = FloatToInt(fPerc1);} else {iAv1 = 0;} if (GetLocalInt(oMod, "notime1_ss")!=0) {fPerc2 = (IntToFloat(GetLocalInt(oMod, "notime1_hh")) / IntToFloat(GetLocalInt(oMod, "notime1_ss"))) * 100.0; iAv2 = FloatToInt(fPerc2);} else {iAv2 = 0;} if (GetLocalInt(oMod, "boss002_ss")!=0) {fPerc3 = (IntToFloat(GetLocalInt(oMod, "boss002_hh")) / IntToFloat(GetLocalInt(oMod, "boss002_ss"))) * 100.0; iAv3 = FloatToInt(fPerc3);} else {iAv3 = 0;} if (GetLocalInt(oMod, "beli2_ss")!=0) {fPerc4 = (IntToFloat(GetLocalInt(oMod, "beli2_hh")) / IntToFloat(GetLocalInt(oMod, "beli2_ss"))) * 100.0; iAv4 = FloatToInt(fPerc4);} else {iAv4 = 0;} if (GetLocalInt(oMod, "pwar3_ss")!=0) {fPerc5 = (IntToFloat(GetLocalInt(oMod, "pwar3_hh")) / IntToFloat(GetLocalInt(oMod, "pwar3_ss"))) * 100.0; iAv5 = FloatToInt(fPerc5);} else {iAv5 = 0;} if (GetLocalInt(oMod, "hdrag2_ss")!=0) {fPerc6 = (IntToFloat(GetLocalInt(oMod, "hdrag2_hh")) / IntToFloat(GetLocalInt(oMod, "hdrag2_ss"))) * 100.0; iAv6 = FloatToInt(fPerc6);} else {iAv6 = 0;} if (GetLocalInt(oMod, "pfiend2_ss")!=0) {fPerc7 = (IntToFloat(GetLocalInt(oMod, "pfiend2_hh")) / IntToFloat(GetLocalInt(oMod, "pfiend2_ss"))) * 100.0; iAv7 = FloatToInt(fPerc7);} else {iAv7 = 0;} if (GetLocalInt(oMod, "horod2_ss")!=0) {fPerc8 = (IntToFloat(GetLocalInt(oMod, "horod2_hh")) / IntToFloat(GetLocalInt(oMod, "horod2_ss"))) * 100.0; iAv8 = FloatToInt(fPerc8);} else {iAv8 = 0;} if (GetLocalInt(oMod, "div2_ss")!=0) {fPerc9 = (IntToFloat(GetLocalInt(oMod, "div2_hh")) / IntToFloat(GetLocalInt(oMod, "div2_ss"))) * 100.0; iAv9 = FloatToInt(fPerc9);} else {iAv9 = 0;} if (GetLocalInt(oMod, "dragon2_ss")!=0) {fPerc10 = (IntToFloat(GetLocalInt(oMod, "dragon2_hh")) / IntToFloat(GetLocalInt(oMod, "dragon2_ss"))) * 100.0; iAv10 = FloatToInt(fPerc10);} else {iAv10 = 0;} // generate monster stat strings string sDam1 = IntToString(GetLocalInt(oMod, "notime2_dd")); string sTak1 = IntToString(GetLocalInt(oMod, "notime2_dt"))+" / "+IntToString(iAv1)+"% / "+IntToString(GetLocalInt(oMod, "notime2_k"))+GetLocalString(oMod, "notime2_x"); string sDam2 = IntToString(GetLocalInt(oMod, "notime1_dd")); string sTak2 = IntToString(GetLocalInt(oMod, "notime1_dt"))+" / "+IntToString(iAv2)+"% / "+IntToString(GetLocalInt(oMod, "notime1_k"))+GetLocalString(oMod, "notime1_x"); string sDam3 = IntToString(GetLocalInt(oMod, "boss002_dd")); string sTak3 = IntToString(GetLocalInt(oMod, "boss002_dt"))+" / "+IntToString(iAv3)+"% / "+IntToString(GetLocalInt(oMod, "boss002_k"))+GetLocalString(oMod, "boss002_x"); string sDam4 = IntToString(GetLocalInt(oMod, "beli2_dd")); string sTak4 = IntToString(GetLocalInt(oMod, "beli2_dt"))+" / "+IntToString(iAv4)+"% / "+IntToString(GetLocalInt(oMod, "beli2_k"))+GetLocalString(oMod, "beli2_x"); string sDam5 = IntToString(GetLocalInt(oMod, "pwar3_dd")); string sTak5 = IntToString(GetLocalInt(oMod, "pwar3_dt"))+" / "+IntToString(iAv5)+"% / "+IntToString(GetLocalInt(oMod, "pwar3_k"))+GetLocalString(oMod, "pwar3_x"); string sDam6 = IntToString(GetLocalInt(oMod, "hdrag2_dd")); string sTak6 = IntToString(GetLocalInt(oMod, "hdrag2_dt"))+" / "+IntToString(iAv6)+"% / "+IntToString(GetLocalInt(oMod, "hdrag2_k"))+GetLocalString(oMod, "hdrag2_x"); string sDam7 = IntToString(GetLocalInt(oMod, "pfiend2_dd")); string sTak7 = IntToString(GetLocalInt(oMod, "pfiend2_dt"))+" / "+IntToString(iAv7)+"% / "+IntToString(GetLocalInt(oMod, "pfiend2_k"))+GetLocalString(oMod, "pfiend2_x"); string sDam8 = IntToString(GetLocalInt(oMod, "horod2_dd")); string sTak8 = IntToString(GetLocalInt(oMod, "horod2_dt"))+" / "+IntToString(iAv8)+"% / "+IntToString(GetLocalInt(oMod, "horod2_k"))+GetLocalString(oMod, "horod2_x"); string sDam9 = IntToString(GetLocalInt(oMod, "div2_dd")); string sTak9 = IntToString(GetLocalInt(oMod, "div2_dt"))+" / "+IntToString(iAv9)+"% / "+IntToString(GetLocalInt(oMod, "div2_k"))+GetLocalString(oMod, "div2_x"); string sDam10 =IntToString(GetLocalInt(oMod, "dragon2_dd")); string sTak10 =IntToString(GetLocalInt(oMod, "dragon2_dt"))+" / "+IntToString(iAv10)+"% / "+IntToString(GetLocalInt(oMod, "dragon2_k"))+GetLocalString(oMod, "dragon2_x"); PlaySound("gui_select"); iTotalDealt = GetLocalInt(oMod, "div2_dd")+ GetLocalInt(oMod, "dragon2_dd")+ GetLocalInt(oMod, "horod2_dd")+ GetLocalInt(oMod, "pfiend2_dd")+ GetLocalInt(oMod, "hdrag2_dd")+ GetLocalInt(oMod, "pwar3_dd")+ GetLocalInt(oMod, "beli2_dd")+ GetLocalInt(oMod, "boss002_dd")+ GetLocalInt(oMod, "notime1_dd")+ GetLocalInt(oMod, "notime2_dd"); iTotalTaken = GetLocalInt(oMod, "div2_dd")+ GetLocalInt(oMod, "dragon2_dt")+ GetLocalInt(oMod, "horod2_dt")+ GetLocalInt(oMod, "pfiend2_dt")+ GetLocalInt(oMod, "hdrag2_dt")+ GetLocalInt(oMod, "pwar3_dt")+ GetLocalInt(oMod, "beli2_dt")+ GetLocalInt(oMod, "boss002_dt")+ GetLocalInt(oMod, "notime1_dt")+ GetLocalInt(oMod, "notime2_dt"); sTotalDealt = IntToString(iTotalDealt); sTotalTaken = IntToString(iTotalTaken); SpeakText; iSwitch = GetLocalInt(oPC, "luciferdead"); if (iSwitch==1) { SpeakText = "\nDamage: Dealt/Taken / Accuracy / Kills\n "; SpeakText += "---------------------------\n"; SpeakText += "Tyriel "; SpeakText += sDam1; SpeakText += " / "; SpeakText += sTak1; SpeakText += "\n"; SpeakText += "Thor "; SpeakText += sDam2; SpeakText += " / "; SpeakText += sTak2; SpeakText += "\n"; SpeakText += "Elk King "; SpeakText += sDam3; SpeakText += " / "; SpeakText += sTak3; SpeakText += "\n"; SpeakText += "Shiva "; SpeakText += sDam4; SpeakText += " / "; SpeakText += sTak4; SpeakText += "\n"; SpeakText += "Shogun Lord "; SpeakText += sDam5; SpeakText += " / "; SpeakText += sTak5; SpeakText += "\n"; SpeakText += "Soul Warrior "; SpeakText += sDam6; SpeakText += " / "; SpeakText += sTak6; SpeakText += "\n"; SpeakText += "Guardian Angel "; SpeakText += sDam7; SpeakText += " / "; SpeakText += sTak7; SpeakText += "\n"; SpeakText += "Horodrim Archmage "; SpeakText += sDam8; SpeakText += " / "; SpeakText += sTak8; SpeakText += "\n"; SpeakText += "Divine Archer "; SpeakText += sDam9; SpeakText += " / "; SpeakText += sTak9; SpeakText += "\n"; SpeakText += "Gold Dragon "; SpeakText += sDam10; SpeakText += " / "; SpeakText += sTak10; //SpeakText += "\n---------------------------\n"; SpeakText += "\nTOTAL DAMAGE: "; SpeakText += sTotalDealt; SpeakText += " / "; SpeakText += sTotalTaken; SpeakString(SpeakText); } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature ("*** Not activated until the [Holy War] feature is unlocked ***", oPC); } }