/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD) { FloatingTextStringOnCreature("You have been awarded for good rollplay", oPC); CreateItemOnObject("faithdrink", oPC); return; } else if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL) { FloatingTextStringOnCreature("You have been penalised for poor rollplay", oPC); AdjustAlignment(oPC, ALIGNMENT_GOOD, 10); return; } else { FloatingTextStringOnCreature("Alignment shifted towards good", oPC); AdjustAlignment(oPC, ALIGNMENT_GOOD, 10); } }