#include "spawner" void main() { object oSelf = OBJECT_SELF; object oPC = GetPCSpeaker(); object oMod = GetModule(); effect eEffect= EffectDeath(); SetImmortal(oPC, FALSE); PCEffect(0.0, VFX_FNF_SCREEN_SHAKE, oPC); SoundPlay(0.0, "as_wt_thunderds3", oPC); SoundPlay(3.0, "as_wt_thunderds4", oPC); SoundPlay(4.0, "as_wt_thunderds2", oPC); SoundPlay(4.2, "as_wt_thunderds1", oPC); SoundPlay(4.4, "as_wt_thundercl4", oPC); SoundPlay(4.6, "as_wt_thunderds3", oPC); SoundPlay(6.6, "as_wt_thunderds4", oPC); SoundPlay(7.0, "as_wt_thunderds2", oPC); SoundPlay(7.2, "as_wt_thundercl4", oPC); SoundPlay(7.7, "as_wt_thundercl3", oPC); SoundPlay(7.8, "as_wt_thundercl2", oPC); SoundPlay(8.0, "as_wt_thundercl1", oPC); PCEffect(8.0, VFX_IMP_LIGHTNING_M, oPC); PCEffect(8.2, VFX_IMP_DEATH_L, oPC); DelayCommand(8.2, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC)); DelayCommand(4.0, SetWeather(oMod, WEATHER_RAIN)); DelayCommand(310.0, SetWeather(oMod, WEATHER_USE_AREA_SETTINGS)); DelayCommand(2.0, AssignCommand(oSelf, SpeakString("Your greed has angered the great one!"))); } /* as_wt_thunderds3 rolling as_wt_thunderds4 rolling as_wt_thunderds1 dist clap as_wt_thunderds2 dist strike as_wt_thundercl4 rolling clap as_wt_thundercl3 sharp clap as_wt_thundercl2 sharp strike as_wt_thundercl1 sharp strike