#include "in_g_cutscene" void main() { object oPC = GetLastSpeaker(); int iDice; iDice = d20(); switch (iDice) { case 1: {GestaltSpeak(0.0, OBJECT_SELF, "Don't forget to keep your eye out for the most awesomely scripted server online, Aventia. Spanned over 5 servers, this is the best out there!" ,ANIMATION_FIREFORGET_BOW);}break; case 2: {GestaltSpeak(0.0, OBJECT_SELF, "For online gaming fun, check out the Australis Nordock HCR Server! It's not for the feint hearted though! *wink*" ,ANIMATION_FIREFORGET_VICTORY2);}break; case 3: {GestaltSpeak(0.0, OBJECT_SELF, "Chris had bags under his eyes for a whole year making the AOC! *chuckle*" ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 4: {GestaltSpeak(0.0, OBJECT_SELF, "The AOC started off as a simple character manager for playing around with builds!" ,ANIMATION_FIREFORGET_VICTORY2);}break; case 5: {GestaltSpeak(0.0, OBJECT_SELF, "Always make several backups of your module when you are modding. There is no greater grief than losing hours upon hours of hard work!" ,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break; case 6: {GestaltSpeak(0.0, OBJECT_SELF, "Great job finishing this mod! Keep an eye out for the up and comming final version of Dragon's Bane!" ,ANIMATION_FIREFORGET_BOW);}break; case 7: {GestaltSpeak(0.0, OBJECT_SELF, "I played Dungeons and Dragons at school with 6 other lads. Now they were the days!" ,ANIMATION_FIREFORGET_VICTORY2);}break; case 8: {GestaltSpeak(0.0, OBJECT_SELF, "Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml" ,ANIMATION_LOOPING_TALK_FORCEFUL, 8.0);}break; case 9: {GestaltSpeak(0.0, OBJECT_SELF, "The music playing here was written by Slayer in the 1990s and is a track called 'Seasons in the Abyss'." ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 10: {GestaltSpeak(0.0, OBJECT_SELF, "Don't be caught dead without having used the NWN Lexicon, your one stop place for all things scripting!" ,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break; case 11: {GestaltSpeak(0.0, OBJECT_SELF, "Get the essential NWN Lexicon at http://nwvault.ign.com/Files/other/data/1027899441708.shtml!" ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 12: {GestaltSpeak(0.0, OBJECT_SELF, "The extensive selection of items in the campaign manager warehouse was brought to you by Tristen!" ,ANIMATION_FIREFORGET_BOW);}break; case 13: {GestaltSpeak(0.0, OBJECT_SELF, "Thanks to Tristen for his awesome work in his module 'Campaign Stockpiles' Store and Character Manager <>" ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 14: {GestaltSpeak(0.0, OBJECT_SELF, "The track 'Stay' in Star Lake was written and rendered by Commche using Fruity Loops Studio 4 and Cool Edit Pro 2000!" ,ANIMATION_NONE);}break; case 15: {GestaltSpeak(0.0, OBJECT_SELF, "Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml" ,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break; case 16: {GestaltSpeak(0.0, OBJECT_SELF, "The 'Eye of Amaterasu' is comprised of over 200 scripts!" ,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break; case 17: {GestaltSpeak(0.0, OBJECT_SELF, "Commche has written and mastered 14 songs over the last 2 years!" ,ANIMATION_FIREFORGET_VICTORY2);}break; case 18: {GestaltSpeak(0.0, OBJECT_SELF, "For some futuristic 1st person war action, check out Tribes Vengeance, the awesome sequel to Tribes II!" ,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break; case 19: {GestaltSpeak(0.0, OBJECT_SELF, "Thanks to Bioware for the most replayable game in the history of gaming!" ,ANIMATION_FIREFORGET_VICTORY3);}break; case 20: {GestaltSpeak(0.0, OBJECT_SELF, "Commche is going to put modding on hold until he has finished Uni semester 1 2005!" ,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break; } }