#include "spawner" void BallsOff2() { object oWP1 = GetObjectByTag("eff1"), oWP2 = GetObjectByTag("eff2"), oWP3 = GetObjectByTag("eff3"), oWP4 = GetObjectByTag("eff4"), oWP5 = GetObjectByTag("eff5"), oWP6 = GetObjectByTag("eff6"), oWP7 = GetObjectByTag("eff7"), oWP8 = GetObjectByTag("eff8"); AssignCommand(oWP1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oWP2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oWP3, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oWP4, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oWP5, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oWP6, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oWP7, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oWP8, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); } void Pledge(object oPC) { object oCaster; object oTarget; int iAmt = GetLocalInt(oPC, "donate_amount"); TakeGoldFromCreature(iAmt, oPC); PlaySound("it_coins"); SetLocalInt(oPC, "donate_amount", 0); object oOrb = GetObjectByTag("deity_ball"), oWP1 = GetObjectByTag("eff1"), oWP2 = GetObjectByTag("eff2"), oWP3 = GetObjectByTag("eff3"), oWP4 = GetObjectByTag("eff4"), oWP5 = GetObjectByTag("eff5"), oWP6 = GetObjectByTag("eff6"), oWP7 = GetObjectByTag("eff7"), oWP8 = GetObjectByTag("eff8"), oWP9 = GetWaypointByTag("div_lig"); location lLocation = GetLocation(oWP9); effect eEffect = EffectVisualEffect(VFX_IMP_LIGHTNING_M); int eEffect2 = VFX_IMP_IMPROVE_ABILITY_SCORE, eEffect3 = VFX_IMP_SUPER_HEROISM; oCaster = oOrb; AssignCommand(oWP1, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(oWP2, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(oWP3, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(oWP4, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(oWP5, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(oWP6, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(oWP7, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(oWP8, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); PCEffect(1.5,eEffect2, oWP1); PCEffect(1.7,eEffect2, oWP2); PCEffect(1.9,eEffect2, oWP3); PCEffect(2.1,eEffect2, oWP4); PCEffect(2.3,eEffect2, oWP5); PCEffect(2.5,eEffect2, oWP6); PCEffect(2.7,eEffect2, oWP7); PCEffect(2.9,eEffect2, oWP8); PCEffect(3.1,eEffect3, oWP1); PCEffect(3.3,eEffect3, oWP2); PCEffect(3.5,eEffect3, oWP3); PCEffect(3.7,eEffect3, oWP4); PCEffect(3.9,eEffect3, oWP5); PCEffect(4.1,eEffect3, oWP6); PCEffect(4.3,eEffect3, oWP7); PCEffect(4.5,eEffect3, oWP8); DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, lLocation)); DelayCommand(6.0, FloatingTextStringOnCreature(GetDeity(oPC)+" is more likley to hear your prayers now", oPC)); DelayCommand(6.5, BallsOff2()); } //void main(){}