// Module : OnModuleLoad by Brian "spilth" Kelly // For Neverwinter Nights - Bleeding Tutorial #include "spawner" void main() { // Everybody is assumed to be living when the module loads object oModule = GetModule(); object oPC = GetFirstPC(); int oAlign = GetAlignmentGoodEvil(oPC); SetLocalInt(oModule, "cutscene_flag", 1); DelayCommand(2.0, SetPlotFlag(GetObjectByTag("starfall"), TRUE)); if (oAlign==ALIGNMENT_EVIL) { SetLocalInt(oModule, "gamemode",1); spawner (oPC, "mephisto", 2); } else { SetLocalInt(oModule, "gamemode",0); spawner (oPC, "starfall", 2); } }