//:://///////////////////////////////////////////// //:: Name x2_def_ondeath //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default OnDeath script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////Wurm / Gold Dragon challenge #include "nw_i0_generic" #include "spawner" #include "x0_i0_petrify" #include "rank" void main() { object oMod = GetModule(); object oPC = GetLastKiller(); int nInt5=GetLocalInt(oMod, "d5"); //string oDebug = IntToString(nInt5); //Message(8.0, oDebug, oPC); AssignCommand(oPC, ClearAllActions()); DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation (ANIMATION_FIREFORGET_VICTORY2))); object oTarget= OBJECT_SELF; int iKilled = GetLocalInt(oPC, "iKilled"); int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), GetLocation(oTarget)); int oExploit = GetLocalInt(oMod, "xcheck"); if (oExploit!=1) { LastHit(); iKilled=iKilled+1; SetLocalInt(oPC, "iKilled", iKilled); GetRank(oPC); DeathStats(oPC); //BattleRest(oPC); SetLocalInt(oPC, "wurmdead", 1); int oGameMode = GetLocalInt(oMod, "gamemode"); if (oGameMode==1) { DelayCommand( 9.8, spawner (oPC, "balrog2", 0)); } else { DelayCommand( 9.8, spawner (oPC, "zep_balrog001", 0)); } DoEffect(9.8,VFX_FNF_PWKILL, "monster_wp"); } else { SetLocked(GetObjectByTag("arena_gate"), FALSE); object oP1 = GetObjectByTag("pool1"); object oP2 = GetObjectByTag("pool2"); object oP3 = GetObjectByTag("fountain1"); object oP4 = GetObjectByTag("fountain2"); object oLever1 = GetObjectByTag("pool_lever"); object oLever2 = GetObjectByTag("fount_lever"); effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY); AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); RemoveEffectOfType(oP1, GetEffectType(eEffect)); RemoveEffectOfType(oP2, GetEffectType(eEffect)); RemoveEffectOfType(oP3, GetEffectType(eEffect)); RemoveEffectOfType(oP4, GetEffectType(eEffect)); SetLocalInt(oMod, "fountain_state", 0); SetLocalInt(oMod, "pool_state", 0); SetLocalInt(oMod, "challenge", 0); } }