void main() { int oDice; int oCreature; oDice = d6(); if (oDice==1)oCreature = APPEARANCE_TYPE_DRAGON_BLUE; if (oDice==2)oCreature = APPEARANCE_TYPE_DRAGON_BRASS; if (oDice==3)oCreature = APPEARANCE_TYPE_DRAGON_BLACK; if (oDice==4)oCreature = APPEARANCE_TYPE_DRAGON_BRONZE; if (oDice==5)oCreature = APPEARANCE_TYPE_DRAGON_BLACK; if (oDice==6)oCreature = APPEARANCE_TYPE_DRAGON_RED; SetCreatureAppearanceType(OBJECT_SELF, oCreature); }