AOC_PRC8/_module/nss/full_buff.nss

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2025-04-03 11:24:16 -04:00
#include "spawner"
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
object oMod = GetModule();
int iScore = GetLocalInt(oPC, "a_score");
int iChall = GetLocalInt(oMod, "challenge");
int nIntd4=GetLocalInt(oMod, "d4");
int nIntd2=GetLocalInt(oMod, "d2");
int nIntd2a=GetLocalInt(oMod, "d2a");
int nIntd3=GetLocalInt(oMod, "d3");
if (nIntd2a==1)
{
iScore-=50;
SetLocalInt(oPC, "a_score", iScore);
SendMessageToPC(oPC, "** You spent 50 AOC score points **");
}
if (nIntd3==1)
{
iScore-=50;
SetLocalInt(oPC, "a_score", iScore);
SendMessageToPC(oPC, "** You spent 75 AOC score points **");
}
if (nIntd2==1)
{
iScore-=25;
SetLocalInt(oPC, "a_score", iScore);
SendMessageToPC(oPC, "** You spent 25 AOC score points **");
}
int oState = GetLocalInt(oMod, "lever_state");
if (oState==1)
{
Cast(SPELL_BATTLETIDE, oPC);
//Cast(SPELL_FLAME_WEAPON, oPC);
Cast(SPELL_AID, oPC);
Cast(SPELL_EAGLE_SPLEDOR, oPC);
Cast(SPELL_AURA_OF_VITALITY, oPC);
Cast(SPELL_BULLS_STRENGTH, oPC);
Cast(SPELL_DIVINE_FAVOR, oPC);
Cast(SPELL_PRAYER, oPC);
Cast(SPELL_DIVINE_POWER, oPC);
Cast(SPELL_TRUE_STRIKE, oPC);
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature( "This crystal is not active",oPC);
}
}