AOC_PRC8/_module/nss/cont_fount.nss

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2025-04-03 11:24:16 -04:00
#include "x0_i0_petrify"
#include "nw_i0_generic"
void main()
{
object oTarget;
object oTarget1;
object oPC = GetPCSpeaker();
object oMod = GetModule();
object oP3 = GetObjectByTag("fountain1");
object oP4 = GetObjectByTag("fountain2");
int oState = GetLocalInt(oMod, "fountain_state");
effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
if (oState!=1)
{
DelayCommand(0.0, PlaySound("sce_positive"));
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
DelayCommand(1.0, FloatingTextStringOnCreature("Restoration Fountains now inaccessable", oPC));
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP3);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP4);
SetLocalInt(oMod, "fountain_state", 1);
}
else
{
DelayCommand(0.0, PlaySound("sce_negative"));
ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
DelayCommand(1.0, FloatingTextStringOnCreature("Restoration Fountains now accessable", oPC));
RemoveEffectOfType(oP3, GetEffectType(eEffect));
RemoveEffectOfType(oP4, GetEffectType(eEffect));
SetLocalInt(oMod, "fountain_state", 0);
}
}