forked from Jaysyn/PRC8
78 lines
3.0 KiB
Plaintext
78 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wall of Fire: Heartbeat
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//:: NW_S0_WallFireA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Person within the AoE take 4d6 fire damage
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per round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "inv_inc_invfunc"
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void main()
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{
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SetAllAoEInts(INVOKE_VFX_PER_WALLPERILFIRE,OBJECT_SELF, GetSpellSaveDC());
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object oCaster = GetAreaOfEffectCreator();
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if(!GetIsObjectValid(oCaster))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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//Declare major variables
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int nDamage;
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effect eDam;
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int nCasterLvl = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
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int nPenetr = SPGetPenetrAOE(oCaster, nCasterLvl);
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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//cap the extra damage
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nCasterLvl = min(nCasterLvl, 20);
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Declare the spell shape, size and the location.
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while(GetIsObjectValid(oTarget))
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_WALL_OF_PERILOUS_FLAME));
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Roll damage.
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nDamage = d6(4) + nCasterLvl;
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//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE);
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int nDC = GetInvocationSaveDC(oTarget, oCaster, INVOKE_WALL_OF_PERILOUS_FLAME);
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE);
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage/2, DAMAGE_TYPE_FIRE), oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage/2, DAMAGE_TYPE_MAGICAL), oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget);
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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}
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