forked from Jaysyn/PRC8
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Epic Mage Armor
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//:: X2_S2_EpMageArm
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Gives the target +20 AC Bonus to Deflection,
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Armor Enchantment, Natural Armor and Dodge.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Feb 07, 2003
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//:://////////////////////////////////////////////
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/*
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Altered by Boneshank, for purposes of the Epic Spellcasting project.
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*/
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#include "prc_alterations"
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#include "inc_epicspells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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if (!X2PreSpellCastCode())
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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return;
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}
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if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_EP_M_AR))
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{
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = GetTotalCastingLevel(OBJECT_SELF);
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effect eVis = EffectVisualEffect(495);
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effect eAC;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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//Set the four unique armor bonuses
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eAC = EffectACIncrease(20, AC_ARMOUR_ENCHANTMENT_BONUS);
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effect eDur = EffectVisualEffect(VFX_DUR_SANCTUARY);
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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// * Brent, Nov 24, making extraodinary so cannot be dispelled
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eAC = ExtraordinaryEffect(eAC);
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//Apply the armor bonuses and the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAC, oTarget, HoursToSeconds(nDuration), TRUE, -1, GetTotalCastingLevel(OBJECT_SELF));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,1.0, TRUE, -1, GetTotalCastingLevel(OBJECT_SELF));
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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