forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
74 lines
2.0 KiB
Plaintext
74 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Haste
|
|
//:: NW_S0_Haste.nss
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Gives the targeted creature one extra partial
|
|
action per round.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: May 29, 2001
|
|
//:://////////////////////////////////////////////
|
|
// Modified March 2003: Remove Expeditious Retreat effects
|
|
|
|
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
|
|
#include "prc_inc_spells"
|
|
#include "x2_inc_spellhook"
|
|
|
|
void main()
|
|
{
|
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
|
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
|
/*
|
|
Spellcast Hook Code
|
|
Added 2003-06-20 by Georg
|
|
If you want to make changes to all spells,
|
|
check x2_inc_spellhook.nss to find out more
|
|
|
|
*/
|
|
|
|
if (!X2PreSpellCastCode())
|
|
{
|
|
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
|
|
//Declare major variables
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
|
|
if (GetHasSpellEffect(SPELL_EXPEDITIOUS_RETREAT, oTarget) == TRUE)
|
|
{
|
|
PRCRemoveSpellEffects(SPELL_EXPEDITIOUS_RETREAT, OBJECT_SELF, oTarget);
|
|
}
|
|
|
|
if (GetHasSpellEffect(647, oTarget) == TRUE)
|
|
{
|
|
PRCRemoveSpellEffects(647, OBJECT_SELF, oTarget);
|
|
}
|
|
|
|
if (GetHasSpellEffect(SPELL_MASS_HASTE, oTarget) == TRUE)
|
|
{
|
|
PRCRemoveSpellEffects(SPELL_MASS_HASTE, OBJECT_SELF, oTarget);
|
|
}
|
|
|
|
|
|
effect eHaste = EffectHaste();
|
|
effect eVis = EffectVisualEffect(VFX_IMP_HASTE);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|
effect eLink = EffectLinkEffects(eHaste, eDur);
|
|
|
|
// Apply effects to the currently selected target.
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(1),FALSE);
|
|
|
|
|
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
|
// Getting rid of the local integer storing the spellschool name
|
|
}
|
|
|
|
|