forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
74 lines
2.3 KiB
Plaintext
74 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Blindness and Deafness
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//:: [NW_S0_BlindDead.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Causes the target creature to make a Fort
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//:: save or be blinded and deafened.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 12, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major varibles
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = GetLevelByClass(CLASS_TYPE_SHADOWLORD,OBJECT_SELF);
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effect eBlind = EffectBlindness();
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effect eDeaf = EffectDeaf();
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effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eBlind, eDeaf);
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eLink = EffectLinkEffects(eLink, eDur);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLINDNESS_AND_DEAFNESS));
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//Do SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nDuration+SPGetPenetr()))
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{
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// Make Fortitude save to negate
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if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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{
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//Apply visual and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,nDuration);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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