forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
106 lines
3.1 KiB
Plaintext
106 lines
3.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Shield
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//:: x0_s0_shield.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Immune to magic Missile
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+4 general AC
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DIFFERENCES: should be +7 against one opponent
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but this cannot be done.
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Duration: 1 turn/level
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 15, 2002
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//:://////////////////////////////////////////////
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//:: Last Update By: Andrew Nobbs May 01, 2003
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void ShieldDuration()
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{
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object oCaster = OBJECT_SELF;
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object oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, OBJECT_SELF, 1, -1, -1, -1, -1);
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if (GetHasSpellEffect(SPELL_SHADOWSHIELD))
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{
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if ( !GetHasFeat(FEAT_SA_SHIELDSHADOW))
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{
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PRCRemoveSpellEffects(SPELL_SHADOWSHIELD,oCaster,oCaster);
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return;
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}
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else
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DecrementRemainingFeatUses(oCaster,FEAT_SA_SHIELDSHADOW);
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DelayCommand(6.0f,ShieldDuration() );
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}
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}
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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if (GetHasSpellEffect(SPELL_SHADOWSHIELD))
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{
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PRCRemoveSpellEffects(SPELL_SHADOWSHIELD,OBJECT_SELF,OBJECT_SELF);
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IncrementRemainingFeatUses(OBJECT_SELF,FEAT_SA_SHIELDSHADOW);
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return;
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}
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//Declare major variables
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object oTarget = OBJECT_SELF;
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nClass = GetLevelByClass(CLASS_TYPE_SHADOW_ADEPT,OBJECT_SELF);
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effect eArmor = EffectACIncrease(4, AC_SHIELD_ENCHANTMENT_BONUS);
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effect eSpell = EffectSpellImmunity(SPELL_MAGIC_MISSILE);
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effect eSpell2 = EffectSpellImmunity(SPELL_MAJOR_MAGIC_MISSILE);
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effect eConc = EffectConcealment(20, MISS_CHANCE_TYPE_NORMAL);
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effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR);
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effect eLink = EffectLinkEffects(eArmor, eDur);
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eLink = EffectLinkEffects(eLink, eSpell);
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eLink = EffectLinkEffects(eLink, eConc);
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if ( nClass>7)
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eLink = EffectLinkEffects(eLink, EffectSpellResistanceIncrease(12+nClass));
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 417, FALSE));
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PRCRemoveEffectsFromSpell(OBJECT_SELF, GetSpellId());
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//Apply VFX impact and bonus effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
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DelayCommand(6.0f,ShieldDuration() );
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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