forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
73 lines
2.3 KiB
Plaintext
73 lines
2.3 KiB
Plaintext
// This script adjusts the PC's alignment.
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// Called from debug console only.
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#include "inc_utility"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nOldLawChaos = GetLawChaosValue(oPC); // (100=law, 0=chaos)
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int nOldGoodEvil = GetGoodEvilValue(oPC); // (100=law, 0=chaos)
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DoDebug("Old alignment: " + IntToString(nOldLawChaos) + " / " + IntToString(nOldGoodEvil));
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int nNewLawChaos = nOldLawChaos;
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int nNewGoodEvil = nOldGoodEvil;
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string sNewAlign = GetStringUpperCase(GetLocalString(oPC, "prc_setalign"));
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DeleteLocalString(oPC, "prc_setalign");
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string sNewLawChaos = GetLocalString(oPC, "prc_setalign_lc");
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DeleteLocalString(oPC, "prc_setalign_lc");
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string sNewGoodEvil = GetLocalString(oPC, "prc_setalign_ge");
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DeleteLocalString(oPC, "prc_setalign_ge");
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if (GetStringLength(sNewAlign) == 2)
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{
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string sAlign = GetSubString(sNewAlign, 0, 1);
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if (sAlign == "L")
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nNewLawChaos = 85;
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else if (sAlign == "N")
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nNewLawChaos = 50;
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else if (sAlign == "C")
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nNewLawChaos = 15;
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sAlign = GetSubString(sNewAlign, 1, 1);
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if (sAlign == "G")
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nNewGoodEvil = 85;
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else if (sAlign == "N")
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nNewGoodEvil = 50;
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else if (sAlign == "E")
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nNewGoodEvil = 15;
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}
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if (sNewLawChaos != "")
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{
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nNewLawChaos = StringToInt(sNewLawChaos);
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if (nNewLawChaos > 100)
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nNewLawChaos = 100;
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else if (nNewLawChaos < 0)
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nNewLawChaos = 0;
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}
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if (sNewGoodEvil != "")
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{
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nNewGoodEvil = StringToInt(sNewGoodEvil);
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if (nNewGoodEvil > 100)
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nNewGoodEvil = 100;
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else if (nNewGoodEvil < 0)
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nNewGoodEvil = 0;
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}
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if (nNewLawChaos > nOldLawChaos)
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AdjustAlignment(oPC, ALIGNMENT_LAWFUL, nNewLawChaos - nOldLawChaos, FALSE);
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else
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AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, nOldLawChaos - nNewLawChaos, FALSE);
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if (nNewGoodEvil > nOldGoodEvil)
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AdjustAlignment(oPC, ALIGNMENT_GOOD, nNewGoodEvil - nOldGoodEvil, FALSE);
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else
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AdjustAlignment(oPC, ALIGNMENT_EVIL, nOldGoodEvil - nNewGoodEvil, FALSE);
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DoDebug("New alignment: " + IntToString(nNewLawChaos) + " / " + IntToString(nNewGoodEvil));
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}
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