forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.7 KiB
Plaintext
43 lines
1.7 KiB
Plaintext
/*
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Purple Dragon Knight's Final Stand
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*/
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#include "prc_inc_spells"
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void main()
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{
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object oPDK = OBJECT_SELF;
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int nCount = GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oPDK) + GetAbilityModifier(ABILITY_CHARISMA, oPDK);
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int nHP = d10(2);
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effect eHP = EffectTemporaryHitpoints(nHP);
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eHP = ExtraordinaryEffect(eHP);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
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int nTargetsLeft = nCount;
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until you run out of targets.
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while (GetIsObjectValid(oTarget) && nTargetsLeft > 0)
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{
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if(oTarget == OBJECT_SELF)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, RoundsToSeconds(nCount));
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// Every time you apply effects, count down
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nTargetsLeft -= 1;
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}
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else if(GetIsFriend(oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, RoundsToSeconds(nCount));
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// Every time you apply effects, count down
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nTargetsLeft -= 1;
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE);
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}
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} |