PRC8_fork/nwn/trunk/scripts/prc_ft_wptrch.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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//::///////////////////////////////////////////////
//:: Weapon and Torch
//:: prc_ft_wptrch.nss
//::///////////////////////////////////////////////
/*
While fighting with a one-handed melee weapon
and holding a lit torch in the other hand, you
can make a special attack as a full-round action.
Attack once with your melee weapon. If the attack
hits, you also sweep your torch across your foe's
eyes, dealing ld6 points of fire damage and
dazzling him for 1d4 rounds.
*/
//:://////////////////////////////////////////////
//:: Modified By: Stratovarius
//:: Modified On: 11.11.2018
//:://////////////////////////////////////////////
#include "prc_inc_combat"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
effect eDummy;
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
if (IPGetIsMeleeWeapon(oRight) && GetBaseItemType(oLeft) == BASE_ITEM_TORCH)
{
PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "Weapon and Torch Hit", "Weapon and Torch Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
effect eImp = EffectLinkEffects(eVis, EffectDamage(d6(), DAMAGE_TYPE_FIRE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazzle(), oTarget, RoundsToSeconds(d4()));
}
}
else
{
FloatingTextStringOnCreature("You do not have the right weapons equipped for Weapon and Torch", oPC, FALSE);
PerformAttackRound(oTarget, oPC, eDummy);
}
}