forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Weapon and Torch
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//:: prc_ft_wptrch.nss
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//::///////////////////////////////////////////////
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/*
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While fighting with a one-handed melee weapon
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and holding a lit torch in the other hand, you
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can make a special attack as a full-round action.
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Attack once with your melee weapon. If the attack
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hits, you also sweep your torch across your foe's
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eyes, dealing ld6 points of fire damage and
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dazzling him for 1d4 rounds.
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Stratovarius
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//:: Modified On: 11.11.2018
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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effect eDummy;
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object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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if (IPGetIsMeleeWeapon(oRight) && GetBaseItemType(oLeft) == BASE_ITEM_TORCH)
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{
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PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "Weapon and Torch Hit", "Weapon and Torch Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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effect eImp = EffectLinkEffects(eVis, EffectDamage(d6(), DAMAGE_TYPE_FIRE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazzle(), oTarget, RoundsToSeconds(d4()));
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}
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}
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else
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{
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FloatingTextStringOnCreature("You do not have the right weapons equipped for Weapon and Torch", oPC, FALSE);
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PerformAttackRound(oTarget, oPC, eDummy);
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}
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}
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