PRC8_fork/nwn/trunk/scripts/prc_ft_trapeng.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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//::///////////////////////////////////////////////
//:: Trap Engineer
//:: prc_ft_trapeng.nss
//:://////////////////////////////////////////////
//::
//:: If you successfully disable a trap using this
//:: feat, you gain a +2 bonus on Search and Disarm
//:: Trap for one hour. You also gain a +4 bonus on
//:: Reflex saves to avoid traps, and a +4 dodge
//:: bonus to Armor Class against attacks made by traps.
//::
//:://///////////////////////////
//:: Created By: Stratovarius
//:: Created On: Nov 11, 2018
//::////////////////////////////////////////////////////////////
#include "prc_inc_nwscript"
void main()
{
//Declare major variables
int nDC;
object oCaster = OBJECT_SELF;
object oTrap = PRCGetSpellTargetObject();
int nType = GetObjectType(oTrap);
if(GetDistanceToObject(oTrap) <= 10.0)
{
nDC = GetTrapDisarmDC(oTrap);
if(GetIsSkillSuccessful(oCaster, SKILL_DISABLE_TRAP, nDC))
{
FloatingTextStringOnCreature("Trap Engineer successful", oCaster, FALSE);
SetTrapDisabled(oTrap);
effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_SEARCH, 2), EffectSkillIncrease(SKILL_DISABLE_TRAP, 2));
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 4, SAVING_THROW_TYPE_TRAP));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oCaster, HoursToSeconds(1));
}
}
else
FloatingTextStringOnCreature("You are too far away from the trap", oCaster, FALSE);
}