forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Inlindl School
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//:: FileName prc_ft_inlindl.nss
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//:://////////////////////////////////////////////
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/** You can choose to sacrifice your shield bonus
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to AC in exchange for a bonus on melee attack rolls
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equal to one-half that bonus. This bonus applies
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only on attacks made with light weapons.
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Author: Stratovarius
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Created: 12.11.2018
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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int nSwitch = GetLocalInt(oInitiator, "InlindlSchool");
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if (nSwitch == TRUE)
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{
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FloatingTextStringOnCreature("Deactivating Inlindl School", oInitiator, FALSE);
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DeleteLocalInt(oInitiator, "InlindlSchool");
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PRCRemoveEffectsFromSpell(oInitiator, GetSpellId());
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}
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else
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{
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FloatingTextStringOnCreature("Activating Inlindl School", oInitiator, FALSE);
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SetLocalInt(oInitiator, "InlindlSchool", TRUE);
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int nShield = GetItemACValue(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator));
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effect eLink = EffectLinkEffects(EffectACDecrease(nShield), EffectAttackIncrease(nShield/2));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 6.0);
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}
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}
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