forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
131 lines
5.3 KiB
Plaintext
131 lines
5.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: [Forest Master setup script]
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//:: [prc_forestmaster.nss]
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//:: [Jaysyn 20230106]
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//::///////////////////////////////////////////////
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#include "prc_inc_combat"
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void main()
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{
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//:: Declare major variables
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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object oItem = GetPCItemLastUnequipped();
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int nFMLevel = GetLevelByClass(CLASS_TYPE_FORESTMASTER, oPC);
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int nEvent = GetRunningEvent();
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effect eEffect;
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itemproperty ipIP;
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//:: We aren't being called from onPlayerUnequipItem event, instead from the PRCEvalFeats
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if(nEvent == FALSE)
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{
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// :: Hook in the events
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if(DEBUG) DoDebug("Forest Master: Adding eventhooks");
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AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_forestmaster", TRUE, FALSE);
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}
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//:: We're being called from the onPlayerUnequipItem eventhook, so check or skip
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if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
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{
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//:: Remove Great Mallet damage bonuses from maul being unequipped
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int bHadMaul = (GetBaseItemType(oItem) == BASE_ITEM_MAUL);
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if(bHadMaul)
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{
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//:: Remove the Cleave or Great Cleave bonus feat from the maul being unequipped
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IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_BONUS_FEAT, DURATION_TYPE_TEMPORARY, IP_CONST_FEAT_GREAT_CLEAVE);
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IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_BONUS_FEAT, DURATION_TYPE_TEMPORARY, IP_CONST_FEAT_CLEAVE);
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//:: Remove Great Mallet damage bonuses from maul being unequipped
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IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_DAMAGE_BONUS, DURATION_TYPE_TEMPORARY, IP_CONST_DAMAGETYPE_ELECTRICAL);
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IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_DAMAGE_BONUS, DURATION_TYPE_TEMPORARY, IP_CONST_DAMAGETYPE_COLD);
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IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS, DURATION_TYPE_TEMPORARY);
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}
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}
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//:: End if - Running OnPlayerUnequipItem event
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//:: Setup Oak Strength ////////////////////////////////////////////////////////
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/* Oak Strength (Ex): Beginning at 4th level, the forest master gains a +2
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bonus to Strength and the ability to make slam attacks. A Small creature’s
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slam attack deals 1d4 points of damage, one from a Medium-size creature
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deals 1d6 points of damage, and a Large forest master’s slam attack deals
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1d8 points of damage. Slam attacks are natural weapon attacks and do not
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provoke an attack of opportunity from the defender. A forest master can
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select Improved Critical (slam), Weapon Focus (slam), and (if a fighter of
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4th level or higher) Weapon Specialization (slam). Upon gaining this
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ability, the forest master’s hair takes on a green, leafy appearance. */
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//::////////////////////////////////////////////////////////////////////////////
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if (nFMLevel >= 4)
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{
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string sResRef;
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int nHair;
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int nHairSet = GetLocalInt(oPC, "FM_HAIR_INT");
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int nSize = PRCGetCreatureSize(oPC)+1;
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//primary weapon
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sResRef = "prc_warf_slam_";
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sResRef += GetAffixForSize(nSize);
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AddNaturalPrimaryWeapon(oPC, sResRef, 2);
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if (!nHairSet)
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{
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switch (Random(6))
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{
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case 0: {nHair = 30; break;}
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case 1: {nHair = 31; break;}
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case 2: {nHair = 49 ; break;}
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case 3: {nHair = 106; break;}
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case 4: {nHair = 107; break;}
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case 5: {nHair = 152; break;}
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case 6: {nHair = 153; break;}
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}
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SetColor(oPC, COLOR_CHANNEL_HAIR, nHair);
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SetLocalInt(oPC, "FM_HAIR_INT", nHair);
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}
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}
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//:: Setup Oakheart ///////////////////////////////////////////////////////////////
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/* Oakheart (Ex): Upon reaching 7th level, a forest master’s body becomes a
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thing of wood and leaf rather than meat and bone. His type changes to plant.
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As such, he is immune to mind-affecting effects, poison, sleep, paralysis,
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stunning, and polymorphing. He is not subject to critical hits or sneak
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attacks. However, the forest master becomes vulnerable to fire, and suffers
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double damage from fire attacks if he fails a Reflex saving throw, or half
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damage if he succeeds. */
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//::///////////////////////////////////////////////////////////////////////////////
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if (nFMLevel >= 7)
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{
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effect eNoStun = EffectImmunity(IMMUNITY_TYPE_STUN);
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eNoStun = SupernaturalEffect(eNoStun);
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eNoStun = ExtraordinaryEffect(eNoStun);
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DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eNoStun, oPC));
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//:: These are handled via cls_feat_formast.2da
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/* ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_MINDSPELLS);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); */
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ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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ipIP = ItemPropertyDamageVulnerability(DAMAGE_TYPE_FIRE, IP_CONST_DAMAGEVULNERABILITY_50_PERCENT);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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} //:: End |