forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
172 lines
7.3 KiB
Plaintext
172 lines
7.3 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Domain Subradial Casting Conversation
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//:: prc_domain_conv
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//:://////////////////////////////////////////////
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/** @file
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This allows you to choose which subradial spell to use
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@author Stratovarius
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@date Created - 29.10.2005
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inc_newspellbook"
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#include "prc_inc_domain"
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#include "inc_dynconv"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SPELL_CHOICE = 0;
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const int STAGE_CONFIRMATION = 1;
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//////////////////////////////////////////////////
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/* Aid functions */
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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/* Main function */
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//////////////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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/* Get the value of the local variable set by the conversation script calling
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* this script. Values:
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* DYNCONV_ABORTED Conversation aborted
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* DYNCONV_EXITED Conversation exited via the exit node
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* DYNCONV_SETUP_STAGE System's reply turn
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* 0 Error - something else called the script
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* Other The user made a choice
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*/
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int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
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// The stage is used to determine the active conversation node.
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// 0 is the entry node.
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int nStage = GetStage(oPC);
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oPC))
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{
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// variable named nStage determines the current conversation node
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// Function SetHeader to set the text displayed to the PC
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// Function AddChoice to add a response option for the PC. The responses are show in order added
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if(nStage == STAGE_SPELL_CHOICE)
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{
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// Set the header
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SetHeader("Select the subradial option you would like to cast.");
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// Add responses for the PC
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// Get the subradial options, add them
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int nSpellID = GetLocalInt(oPC, "DomainOrigSpell");
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int nSubId1 = StringToInt(Get2DACache("spells", "SubRadSpell1", nSpellID));
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int nSubId2 = StringToInt(Get2DACache("spells", "SubRadSpell2", nSpellID));
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int nSubId3 = StringToInt(Get2DACache("spells", "SubRadSpell3", nSpellID));
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int nSubId4 = StringToInt(Get2DACache("spells", "SubRadSpell4", nSpellID));
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int nSubId5 = StringToInt(Get2DACache("spells", "SubRadSpell5", nSpellID));
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// All subradials are greater than 0
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if(nSubId1) AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSubId1))), nSubId1, oPC);
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if(nSubId2) AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSubId2))), nSubId2, oPC);
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if(nSubId3) AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSubId3))), nSubId3, oPC);
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if(nSubId4) AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSubId4))), nSubId4, oPC);
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if(nSubId5) AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSubId5))), nSubId5, oPC);
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MarkStageSetUp(STAGE_SPELL_CHOICE, oPC); // This prevents the setup being run for this stage again until MarkStageNotSetUp is called for it
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SetDefaultTokens(); // Set the next, previous, exit and wait tokens to default values
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}
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else if(nStage == STAGE_CONFIRMATION)//confirmation
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{
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int nChoice = GetLocalInt(oPC, "DomainSubChoice");
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AddChoice(GetStringByStrRef(4752), TRUE); // "Yes"
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AddChoice(GetStringByStrRef(4753), FALSE); // "No"
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string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nChoice)));
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string sText = "You have selected " + sName + " as the subradial to cast.\n";
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sText += "Is this correct?";
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SetHeader(sText);
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MarkStageSetUp(STAGE_CONFIRMATION, oPC);
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}
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}
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// Do token setup
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SetupTokens();
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}
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// Abort conversation cleanup.
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// End of conversation cleanup
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else if(nValue == DYNCONV_ABORTED
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|| nValue == DYNCONV_EXITED)
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{
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// End of conversation cleanup
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DeleteLocalInt(oPC, "DomainOrigSpell");
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DeleteLocalInt(oPC, "DomainSubChoice");
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DeleteLocalInt(oPC, "DomainCastClass");
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DeleteLocalInt(oPC, "RunscarredLevel");
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DeleteLocalObject(oPC, "DomainTarget");
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DeleteLocalLocation(oPC, "DomainTarget");
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}
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// Handle PC responses
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else
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{
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// variable named nChoice is the value of the player's choice as stored when building the choice list
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// variable named nStage determines the current conversation node
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int nChoice = GetChoice(oPC);
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if(nStage == STAGE_SPELL_CHOICE)
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{
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nStage = STAGE_CONFIRMATION;
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SetLocalInt(oPC, "DomainSubChoice", nChoice);
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}
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else if(nStage == STAGE_CONFIRMATION)//confirmation
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{
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if(nChoice)
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{
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// Get the choice
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int nSub = GetLocalInt(oPC, "DomainSubChoice");
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int nRunscarred = GetLocalInt(oPC, "RunscarredLevel");
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object oTarget = GetLocalObject(oPC, "DomainTarget");
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if(nRunscarred)
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{
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oTarget = oPC;
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int nSpellLevel = GetLocalInt(oPC, "Runescar_spell_level_"+IntToString(GetLocalInt(oPC, "DomainOrigSpell")));
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int nDC = 10 + nSpellLevel + GetAbilityModifier(ABILITY_WISDOM, oPC);
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ActionCastSpell(nSub, nRunscarred, nDC, 0, METAMAGIC_NONE, CLASS_TYPE_RUNESCARRED, FALSE, FALSE, OBJECT_INVALID, FALSE);
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}
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else if(TestSpellTarget(oPC, oTarget, nSub))
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{
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int nClass = GetLocalInt(oPC, "DomainCastClass");
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int nDC = 10 + GetLocalInt(oPC, "DomainCast") + GetDCAbilityModForClass(nClass, oPC);
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ActionCastSpell(nSub, 0, nDC, 0, METAMAGIC_NONE, nClass, FALSE, FALSE, OBJECT_INVALID, FALSE);
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}
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ActionDoCommand(DeleteLocalInt(oPC, "DomainCast"));
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// And we're all done
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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else // Reset
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{
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nStage = STAGE_SPELL_CHOICE;
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MarkStageNotSetUp(STAGE_SPELL_CHOICE, oPC);
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MarkStageNotSetUp(STAGE_CONFIRMATION, oPC);
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}
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DeleteLocalInt(oPC, "DomainSubChoice");
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}
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oPC);
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}
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}
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