PRC8_fork/trunk/smp/phs_s_shieldfath.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*:://////////////////////////////////////////////
//:: Spell Name Shield Of Faith
//:: Spell FileName PHS_S_ShieldFath
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Abjuration
Level: Clr 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell creates a shimmering, magical field around the touched creature
that averts attacks. The spell grants the subject a +2 deflection bonus to
AC, with an additional +1 to the bonus for every six levels you have
(maximum +5 deflection bonus at 18th level).
Material Component: A small parchment with a bit of holy text written upon it.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Shimmering field - use a new VFX.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_SHIELD_OF_FAITH)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// 1 Minute/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
// Increase of 2 + 1 per six levels. Max of 5.
int nAC = PHS_LimitInteger(2 + (nCasterLevel / 6), 5);
// Delcare effects
effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
effect eAC = EffectACIncrease(nAC, AC_DEFLECTION_BONUS);
effect eDur = EffectVisualEffect(PHS_VFX_DUR_SHIELD_OF_FAITH);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
// Link effects
effect eLink = EffectLinkEffects(eAC, eDur);
eLink = EffectLinkEffects(eLink, eCessate);
// Remove previous castings
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SHIELD_OF_FAITH, oTarget);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SHIELD_OF_FAITH, FALSE);
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}