forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Fear
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//:: NW_S1_AuraFear.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be struck with fear because
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of the creatures presence.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(GetHasSpellEffect(SPELL_TOT_FRIGHTFUL_PRESENCE))
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{
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PRCRemoveEffectsFromSpell(oPC, SPELL_TOT_FRIGHTFUL_PRESENCE);
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return;
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}
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int AOESize = GetAbilityModifier(ABILITY_CHARISMA, oPC) > 2 ? AOE_MOB_DRAGON_FEAR : AOE_MOB_FEAR;
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SendMessageToPC(oPC," Size" +IntToString(AOESize));
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//Set and apply AOE object
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effect eAOE = ExtraordinaryEffect(EffectAreaOfEffect(AOESize, "taltia_aurafeara"));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, oPC);
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} |