forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
441 lines
15 KiB
Plaintext
441 lines
15 KiB
Plaintext
//Reserve Feat Script
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//prc_reservefeat
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//by ebonfowl 5/5/2022
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//Dedicated to Edgar, the real ebonfowl
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//Lookup constants
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//Domains
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const string RESERVESPELL_DOMAIN_DESTRUCTION = "destruc";
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const string RESERVESPELL_DOMAIN_DEATH = "dethdom";
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const string RESERVESPELL_DOMAIN_WAR = "wardom";
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//Descriptors
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const string RESERVESPELL_DESCRIPTOR_ACID = "acid";
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const string RESERVESPELL_DESCRIPTOR_AIR = "air";
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const string RESERVESPELL_DESCRIPTOR_COLD = "cold";
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const string RESERVESPELL_DESCRIPTOR_DARKNESS = "darknes";
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const string RESERVESPELL_DESCRIPTOR_EARTH = "earth";
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const string RESERVESPELL_DESCRIPTOR_ELECTRICITY = "electri";
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const string RESERVESPELL_DESCRIPTOR_FIRE = "fire";
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const string RESERVESPELL_DESCRIPTOR_FORCE = "force";
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const string RESERVESPELL_DESCRIPTOR_GLAMER = "glamer";
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const string RESERVESPELL_DESCRIPTOR_HEALING = "healing";
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const string RESERVESPELL_DESCRIPTOR_LIGHT = "light";
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const string RESERVESPELL_DESCRIPTOR_POLYMORPH = "polymor";
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const string RESERVESPELL_DESCRIPTOR_SONIC = "sonic";
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const string RESERVESPELL_DESCRIPTOR_SUMMONING = "summon";
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const string RESERVESPELL_DESCRIPTOR_TELEPORTATION = "teleprt";
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const string RESERVESPELL_DESCRIPTOR_WATER = "water";
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//Schools
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const string RESERVESPELL_SCHOOL_ABJURATION = "abjurat";
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const string RESERVESPELL_SCHOOL_ENCHANTMENT = "enchant";
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const string RESERVESPELL_SCHOOL_NECROMANCY = "necro";
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//Includes
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#include "prc_feat_const"
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#include "prc_x2_itemprop"
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#include "psi_inc_psifunc"
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//ebonfowl: this function is not currently used, but I am leaving it in just in case
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/*
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int GetHighestSpellAvailable(object oPC)
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{
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//This will loop all the spells and return the highest level available to cast
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string sFile = "prc_all"; //May need to rename
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 500; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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*/
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int GetHighestSpellAvailableBySchool(object oPC, string sSchool)
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{
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//This will loop all spells fpr a given school and return the highest level available to cast
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string sFile = "prc_desc_" + sSchool;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 126; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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int GetHighestDomainSpellAvailable(object oPC, string sDomain) //This will loop all domain spells for a given doamain and return the highest level available to cast
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{
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string sFile = "prc_desc_" + sDomain;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 12; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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int GetHighestSpellAvailableByDescriptor(object oPC, string sDescriptor)
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{
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//This will loop all spells fpr a given descriptor and return the highest level available to cast
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string sFile = "prc_desc_" + sDescriptor;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 125; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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void UpdateReserveFeats(object oPC) //This will check for each reserve feat, call the function to set the bonus, then set the bonus
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{
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object oWeapon, oOffHand;
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int nBonus;
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int nDamage;
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effect eEffect;
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effect eCheckEffect;
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string sTag;
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//Holy Warrior
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if (GetHasFeat(FEAT_HOLY_WARRIOR, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestDomainSpellAvailable(oPC, RESERVESPELL_DOMAIN_WAR);
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nDamage = IPGetDamageBonusConstantFromNumber(nBonus);
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oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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oOffHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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eEffect = EffectDamageIncrease(nDamage, DAMAGE_TYPE_SLASHING);
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eEffect = TagEffect(eEffect, "HolyWarriorBonus");
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eEffect = SupernaturalEffect(eEffect);
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eCheckEffect = GetFirstEffect(oPC);
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while (GetIsEffectValid(eCheckEffect))
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{
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if (GetEffectTag(eCheckEffect) == "HolyWarriorBonus")
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{
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RemoveEffect(oPC, eCheckEffect);
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}
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eCheckEffect = GetNextEffect(oPC);
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}
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if (IPGetIsMeleeWeapon(oWeapon) ||
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IPGetIsMeleeWeapon(oOffHand) ||
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GetWeaponRanged(oWeapon) ||
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GetWeaponRanged(oOffHand))
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{
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if (nBonus > 3) ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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}
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//Mystic Backlash
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if (GetHasFeat(FEAT_MYSTIC_BACKLASH, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ABJURATION);
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DeleteLocalInt(oPC, "MysticBacklashBonus");
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if (nBonus > 4) SetLocalInt(oPC, "MysticBacklashBonus", nBonus);
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}
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//Acidic Splatter
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if(GetHasFeat(FEAT_ACIDIC_SPLATTER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ACID);
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DeleteLocalInt(oPC, "AcidicSplatterBonus");
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if (nBonus > 1) SetLocalInt(oPC, "AcidicSplatterBonus", nBonus);
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}
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//Fiery Burst
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if(GetHasFeat(FEAT_FIERY_BURST, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_FIRE);
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DeleteLocalInt(oPC, "FieryBurstBonus");
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if (nBonus > 1) SetLocalInt(oPC, "FieryBurstBonus", nBonus);
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}
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//Storm Bolt
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if(GetHasFeat(FEAT_STORM_BOLT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ELECTRICITY);
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DeleteLocalInt(oPC, "StormBoltBonus");
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if (nBonus > 2) SetLocalInt(oPC, "StormBoltBonus", nBonus);
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}
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//Winter's Blast
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if(GetHasFeat(FEAT_WINTERS_BLAST, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_COLD);
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DeleteLocalInt(oPC, "WintersBlastBonus");
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if (nBonus > 1) SetLocalInt(oPC, "WintersBlastBonus", nBonus);
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}
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//Clap of Thunder
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if(GetHasFeat(FEAT_CLAP_OF_THUNDER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SONIC);
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DeleteLocalInt(oPC, "ClapOfThunderBonus");
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if (nBonus > 2) SetLocalInt(oPC, "ClapOfThunderBonus", nBonus);
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}
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//Sickening Grasp
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if (GetHasFeat(FEAT_SICKENING_GRASP, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_NECROMANCY);
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DeleteLocalInt(oPC, "SickeningGraspBonus");
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if (nBonus > 2) SetLocalInt(oPC, "SickeningGraspBonus", nBonus);
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}
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//Touch of Healing
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if(GetHasFeat(FEAT_TOUCH_OF_HEALING, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_HEALING);
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DeleteLocalInt(oPC, "TouchOfHealingBonus");
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if (nBonus > 1) SetLocalInt(oPC, "TouchOfHealingBonus", nBonus);
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}
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//Dimensional Jaunt
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if(GetHasFeat(FEAT_DIMENSIONAL_JAUNT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_TELEPORTATION);
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DeleteLocalInt(oPC, "DimensionalJauntBonus");
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if (nBonus > 3) SetLocalInt(oPC, "DimensionalJauntBonus", nBonus);
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}
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//Clutch of Earth
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if(GetHasFeat(FEAT_CLUTCH_OF_EARTH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_EARTH);
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DeleteLocalInt(oPC, "ClutchOfEarthBonus");
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if (nBonus > 1) SetLocalInt(oPC, "ClutchOfEarthBonus", nBonus);
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}
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//Borne Aloft
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if(GetHasFeat(FEAT_BORNE_ALOFT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_AIR);
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DeleteLocalInt(oPC, "BorneAloftBonus");
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if (nBonus > 4) SetLocalInt(oPC, "BorneAloftBonus", nBonus);
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}
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//Protective Ward
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if (GetHasFeat(FEAT_PROTECTIVE_WARD, oPC))
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ABJURATION);
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DeleteLocalInt(oPC, "ProtectiveWardBonus");
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if (nBonus > 0) SetLocalInt(oPC, "ProtectiveWardBonus", nBonus);
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}
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//Shadow Veil
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if(GetHasFeat(FEAT_SHADOW_VEIL, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_DARKNESS);
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DeleteLocalInt(oPC, "ShadowVeilBonus");
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if (nBonus > 1) SetLocalInt(oPC, "ShadowVeilBonus", nBonus);
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}
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//Sunlight Eyes
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if(GetHasFeat(FEAT_SUNLIGHT_EYES, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_LIGHT);
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DeleteLocalInt(oPC, "SunlightEyesBonus");
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if (nBonus > 1) SetLocalInt(oPC, "SunlightEyesBonus", nBonus);
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}
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//Touch of Distraction
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if (GetHasFeat(FEAT_TOUCH_OF_DISTRACTION, oPC))
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ENCHANTMENT);
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DeleteLocalInt(oPC, "TouchOfDistractionBonus");
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if (nBonus > 2) SetLocalInt(oPC, "TouchOfDistractionBonus", nBonus);
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}
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//Umbral Shroud
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if(GetHasFeat(FEAT_UMBRAL_SHROUD, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_DARKNESS);
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DeleteLocalInt(oPC, "UmbralShroudBonus");
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if (nBonus > 2) SetLocalInt(oPC, "UmbralShroudBonus", nBonus);
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}
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//Charnel Miasma
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if(GetHasFeat(FEAT_CHARNEL_MIASMA, oPC))
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{
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nBonus = GetHighestDomainSpellAvailable(oPC, RESERVESPELL_DOMAIN_DEATH);
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DeleteLocalInt(oPC, "CharnelMiasmaBonus");
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if (nBonus > 1) SetLocalInt(oPC, "CharnelMiasmaBonus", nBonus);
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}
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//Drowning Glance
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if(GetHasFeat(FEAT_DROWNING_GLANCE, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_WATER);
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DeleteLocalInt(oPC, "DrowningGlanceBonus");
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if (nBonus > 3) SetLocalInt(oPC, "DrowningGlanceBonus", nBonus);
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}
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//Invisible Needle
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if(GetHasFeat(FEAT_INVISIBLE_NEEDLE, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_FORCE);
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DeleteLocalInt(oPC, "InvisibleNeedleBonus");
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if (nBonus > 2) SetLocalInt(oPC, "InvisibleNeedleBonus", nBonus);
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}
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//Summon Elemental
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if(GetHasFeat(FEAT_SUMMON_ELEMENTAL, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SUMMONING);
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DeleteLocalInt(oPC, "SummonElementalBonus");
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if (nBonus > 3) SetLocalInt(oPC, "SummonElementalBonus", nBonus);
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}
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//Dimensional Reach
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if(GetHasFeat(FEAT_DIMENSIONAL_REACH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SUMMONING);
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DeleteLocalInt(oPC, "DimensionalReachBonus");
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if (nBonus > 2) SetLocalInt(oPC, "DimensionalReachBonus", nBonus);
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}
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//Hurricane Breath
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if(GetHasFeat(FEAT_HURRICANE_BREATH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_AIR);
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DeleteLocalInt(oPC, "HurricaneBreathBonus");
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if (nBonus > 1) SetLocalInt(oPC, "HurricaneBreathBonus", nBonus);
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}
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//Minor Shapeshift
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if(GetHasFeat(FEAT_MINOR_SHAPESHIFT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_POLYMORPH);
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DeleteLocalInt(oPC, "MinorShapeshiftBonus");
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if (nBonus > 3) SetLocalInt(oPC, "MinorShapeshiftBonus", nBonus);
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}
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//Face-Changer
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if(GetHasFeat(FEAT_FACECHANGER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_GLAMER);
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DeleteLocalInt(oPC, "FaceChangerBonus");
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if (nBonus > 2) SetLocalInt(oPC, "FaceChangerBonus", nBonus);
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}
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!GetLocalInt(oPC, "ReserveFeatsRunning"))
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{
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SetLocalInt(oPC, "ReserveFeatsRunning", TRUE);
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//Hook this script into event system so it runs on hooked events
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AddEventScript(oPC, EVENT_ONACTIVATEITEM, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONACQUIREITEM, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONCLIENTENTER, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONCLIENTLEAVE, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERLEVELDOWN, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERLEVELUP, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERRESPAWN, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONUNAQUIREITEM, "prc_reservefeat", TRUE, FALSE);
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//Update the feat bonuses
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UpdateReserveFeats(oPC);
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}
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else
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{
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UpdateReserveFeats(oPC);
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}
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} |