forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Knight of the Middle Circle - Combat Sense
|
|
//:: prc_kotmc_combat.nss
|
|
//:://////////////////////////////////////////////
|
|
//:: Applies a temporary AC and Attack bonus vs
|
|
//:: monsters of the targets racial type
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Stratovarius
|
|
//:: Created On: July 16, 2004
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_alterations"
|
|
#include "prc_class_const"
|
|
|
|
void main()
|
|
{
|
|
//Declare main variables.
|
|
object oPC = OBJECT_SELF;
|
|
object oSkin = GetPCSkin(oPC);
|
|
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int nRace = MyPRCGetRacialType(oTarget);
|
|
int nClass = GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, oPC);
|
|
int nDur = nClass + 3;
|
|
int nAC;
|
|
int nAttack;
|
|
|
|
|
|
|
|
if (nClass >= 1)
|
|
{
|
|
nAC = 2;
|
|
nAttack = 2;
|
|
}
|
|
if (nClass >= 5)
|
|
{
|
|
nAC = 4;
|
|
nAttack = 4;
|
|
}
|
|
if (nClass >= 10)
|
|
{
|
|
nAC = 6;
|
|
nAttack = 6;
|
|
}
|
|
if (nClass >= 15)
|
|
{
|
|
nAC = 8;
|
|
nAttack = 8;
|
|
}
|
|
if (nClass >= 20)
|
|
{
|
|
nAC = 10;
|
|
nAttack = 10;
|
|
}
|
|
if (nClass >= 25)
|
|
{
|
|
nAC = 12;
|
|
nAttack = 12;
|
|
}
|
|
if (nClass >= 30)
|
|
{
|
|
nAC = 14;
|
|
nAttack = 14;
|
|
}
|
|
|
|
if (GetLocalInt(oPC, "KOTMCCombat") == TRUE) return;
|
|
|
|
effect eAttack = EffectAttackIncrease(nAttack);
|
|
effect eAC = EffectACIncrease(nAC);
|
|
|
|
eAttack = VersusRacialTypeEffect(eAttack, nRace);
|
|
eAC = VersusRacialTypeEffect(eAC, nRace);
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAttack, oPC, RoundsToSeconds(nDur));
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAC, oPC, RoundsToSeconds(nDur));
|
|
|
|
SetLocalInt(oPC, "KOTMCCombat", TRUE);
|
|
DelayCommand(RoundsToSeconds(nDur), DeleteLocalInt(oPC, "KOTMCCombat"));
|
|
}
|