forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
48 lines
1.6 KiB
Plaintext
48 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Frenzied Berserker - Inspire Frenzy
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//:: NW_S1_insfre
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//:: Copyright (c) 2004
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//:://////////////////////////////////////////////
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/*
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Causes party members within range to make a
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Will Save DC or enter a frenzy
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Oni5115
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//:: Created On: Feb 25, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_feat_const"
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#include "prc_class_const"
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#include "prc_spell_const"
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void main()
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{
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// Is only cast if you are frenzying
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if(GetHasFeatEffect(FEAT_FRENZY)) // 4300
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{
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// Declare major variables
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int nLevel = GetLevelByClass(CLASS_TYPE_FRE_BERSERKER); // 210
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int willSaveDC = 10 + nLevel + GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF);
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object oTarget;
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location oLoc = GetLocation(OBJECT_SELF);
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//Determine friends in the radius around the character
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF));
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while (GetIsObjectValid(oTarget))
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{
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if(GetIsFriend(oTarget))
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{
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int saveVal = WillSave(oTarget, willSaveDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF);
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if(saveVal == 0)
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{
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AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_FRENZY, oTarget, METAMAGIC_NONE, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE) );
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF));
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}
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}
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} |