forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
65 lines
2.7 KiB
Plaintext
65 lines
2.7 KiB
Plaintext
#include "prc_feat_const"
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#include "prc_misc_const"
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#include "inc_item_props"
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//// bonus CHA ////
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void CharBonus(object oPC ,object oSkin ,int iLevel)
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{
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int iTest = GetPersistantLocalInt(oPC, "NWNX_HeartWardCha");
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int nDiff = iLevel - iTest;
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if(nDiff != 0)//only part of the bouns was applied permanently or not applied at all
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SetCompositeBonus(oSkin, "HeartWardCharBonus", nDiff, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_CHA);
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}
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/// +2 on CHA based skill /////////
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void Heart_Passion(object oPC ,object oSkin ,int iLevel)
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{
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int iTest = GetPersistantLocalInt(oPC, "NWNX_HeartWardSkill");
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if(!iTest)
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{
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SetCompositeBonus(oSkin, "HeartPassionA", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_ANIMAL_EMPATHY);
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SetCompositeBonus(oSkin, "HeartPassionP", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERFORM);
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SetCompositeBonus(oSkin, "HeartPassionPe", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERSUADE);
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SetCompositeBonus(oSkin, "HeartPassionT", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_SENSE_MOTIVE);
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SetCompositeBonus(oSkin, "HeartPassionUMD", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_USE_MAGIC_DEVICE);
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SetCompositeBonus(oSkin, "HeartPassionB", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_BLUFF);
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SetCompositeBonus(oSkin, "HeartPassionI", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_INTIMIDATE);
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}
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}
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//// subtype Fey ////
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void Fey_Type(object oPC ,object oSkin )
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{
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if(GetLocalInt(oSkin, "FeyType") == 1) return;
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_CHARM_PERSON),oSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_DOMINATE_PERSON),oSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_HOLD_PERSON),oSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_MASS_CHARM),oSkin);
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SetLocalInt(oSkin, "FeyType",1);
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}
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int bChar=GetHasFeat(FEAT_CHARISMA_INC1, oPC) ? 1 : 0;
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bChar=GetHasFeat(FEAT_CHARISMA_INC2, oPC) ? 2 : bChar;
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bChar=GetHasFeat(FEAT_CHARISMA_INC3, oPC) ? 3 : bChar;
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bChar=GetHasFeat(FEAT_CHARISMA_INC4, oPC) ? 4 : bChar;
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bChar=GetHasFeat(FEAT_CHARISMA_INC5, oPC) ? 5 : bChar;
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int bHeartP = GetHasFeat(FEAT_HEART_PASSION, oPC) ? 2 : 0;
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int bFey = GetHasFeat(FEAT_FEY_METAMORPH, oPC) ? 1 : 0;
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//if (bChar>0) DelayCommand(0.2, CharBonus(oPC, oSkin, bChar));
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if (bHeartP>0) DelayCommand(0.2, Heart_Passion(oPC, oSkin,bHeartP));
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if (bFey>0) DelayCommand(0.2, Fey_Type(oPC ,oSkin ));
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}
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