forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Lolth's Boon
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//:: FileName prc_ft_lolthboon.nss
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//:://////////////////////////////////////////////
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/** You can spend two rebuke undead attempts as a
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standard action to unleash a 60-foot-radius burst
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of divine energy. Each vermin in the area gains
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temporary hit points equal to its HD, as well as
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a +2 profane bonus on melee damage rolls. These
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effects last for 5 rounds.
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Author: Stratovarius
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Created: 13.11.2018
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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//make sure there's TU uses left
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if (!GetHasFeat(FEAT_TURN_UNDEAD, oPC))
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{
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FloatingTextStringOnCreature("You are out of Turn Undead uses for the day.", oPC, FALSE);
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return;
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}
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DecrementRemainingFeatUses(oPC, FEAT_TURN_UNDEAD); // Burn one
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if (!GetHasFeat(FEAT_TURN_UNDEAD, oPC))
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{
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FloatingTextStringOnCreature("You do not have enough Turn Undead uses.", oPC, FALSE);
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IncrementRemainingFeatUses(oPC, FEAT_TURN_UNDEAD);
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return;
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}
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DecrementRemainingFeatUses(oPC, FEAT_TURN_UNDEAD); // Burn two
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//Cycle through the targets within the spell shape until you run out of targets.
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oPC), TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget))
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{
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if (GetRacialType(oAreaTarget) == RACIAL_TYPE_VERMIN)
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{
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effect eLink = EffectLinkEffects(EffectTemporaryHitpoints(GetHitDice(oAreaTarget)), EffectDamageIncrease(DAMAGE_BONUS_2));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oAreaTarget, 30.0);
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}
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oPC), TRUE, OBJECT_TYPE_CREATURE);
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// end while - Target loop
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}
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}
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