forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
/////////////////////////////////////////////////////////
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// Brittlebone On-death
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// prc_evnt_brtbn.nss
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/////////////////////////////////////////////////////////
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/*Brittlebone: This unguent must be spread over a set of
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bones before animation as a skeleton. The ointment reduces
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the skeleton’s natural armor by 2 points (to a minimum of 0),
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but when the skeleton is destroyed, its bones splinter and fl y
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apart, sending shards in all directions. Any creature within
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the skeleton’s reach takes 1 point of piercing damage per HD
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of the skeleton (Reflex DC 15 half; minimum 1 point).
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*/
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#include "prc_inc_spells"
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void main()
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{
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object oSkell = GetLastBeingDied();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oSkell), TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR);
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int nDam = GetHitDice(oSkell);
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while(GetIsObjectValid(oTarget))
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{
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if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, 15, SAVING_THROW_TYPE_NONE))
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{
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nDam = nDam / 2;
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam, DAMAGE_TYPE_PIERCING), oTarget);
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oSkell), TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR);
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}
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} |