forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
108 lines
2.4 KiB
Plaintext
108 lines
2.4 KiB
Plaintext
#include "prc_alterations"
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#include "prc_feat_const"
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/// +2 on Intimidate and Persuade /////////
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void Evilbrand(object oPC ,object oSkin ,int iLevel)
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{
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if(GetLocalInt(oSkin, "EvilbrandPe") == iLevel) return;
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SetCompositeBonus(oSkin, "EvilbrandPe", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERSUADE);
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SetCompositeBonus(oSkin, "EvilbrandI", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_INTIMIDATE);
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}
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void EB_app(object oPC,int iEquip,object oItem )
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{
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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if (iEquip!=1)
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{
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if (GetBaseItemType(oItem)!=BASE_ITEM_INVALID)
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{
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Evilbrand(oPC, oSkin, 0);
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DeleteLocalInt(oSkin,"Evilbrand");
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}
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else
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{
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Evilbrand(oPC, oSkin, 2);
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SetLocalInt(oSkin,"Evilbrand",1);
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}
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}
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else if (iEquip==1)
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{
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if (GetBaseItemType(oItem)!= BASE_ITEM_INVALID) return;
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Evilbrand(oPC, oSkin, 2);
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SetLocalInt(oSkin,"Evilbrand",1);
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}
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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//Check which feats the PC has
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int bEBHand;
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int bEBHead;
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int bEBChest;
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int bEBNeck;
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int bEBArm;
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if (GetHasFeat(FEAT_EB_HAND, oPC) > 0)
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{
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bEBHand = 1;
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}
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if (GetHasFeat(FEAT_EB_HEAD, oPC) > 0)
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{
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bEBHead = 1;
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}
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if (GetHasFeat(FEAT_EB_CHEST, oPC) > 0)
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{
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bEBChest = 1;
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}
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if (GetHasFeat(FEAT_EB_NECK, oPC) > 0)
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{
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bEBNeck = 1;
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}
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if (GetHasFeat(FEAT_EB_ARM, oPC) > 0)
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{
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bEBArm = 1;
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}
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//Define the objects
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object oHand = GetItemInSlot(INVENTORY_SLOT_ARMS, oPC);
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object oHead = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
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object oChest = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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object oNeck = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC);
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object oArm = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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//Check alignment and check what bonus applies
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if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
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{
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if(bEBHand > 0)
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EB_app(oPC, GetLocalInt(oPC,"ONEQUIP"),oHand);
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if(bEBHead > 0)
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EB_app(oPC, GetLocalInt(oPC,"ONEQUIP"),oHead);
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if(bEBChest > 0)
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EB_app(oPC, GetLocalInt(oPC,"ONEQUIP"),oChest);
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if(bEBNeck > 0)
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EB_app(oPC, GetLocalInt(oPC,"ONEQUIP"),oNeck);
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if(bEBArm > 0)
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EB_app(oPC, GetLocalInt(oPC,"ONEQUIP"),oArm);
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}
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else
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Evilbrand(oPC, oSkin,0);
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}
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