forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/*
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prc_dnc_chrnltch
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Charnel Touch
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Does 1d8 negative energy damage plus 1 per four levels to touched creatures.
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Undead are healed 1 + 1 per 4 levels.
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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void main()
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{
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nClass = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oCaster);
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int iEleDmg = DAMAGE_TYPE_NEGATIVE;
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int iNegDam = d8() + (nClass / 4);
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD
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|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD)
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|| GetLocalInt(oTarget, "AcererakHealing"))
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{
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effect eVis2 = EffectVisualEffect(VFX_IMP_DOOM);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(1 + (nClass/4)), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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else
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{
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOOM), oTarget);
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, iNegDam, iEleDmg);
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}
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}
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} |