forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
66 lines
2.0 KiB
Plaintext
66 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Selvetarm's Wrath
|
|
//:: FileName prc_dj_selwrath
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
The Selvetarm's Wrath feat for the Drow Judicator
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: PsychicToaster
|
|
//:: Created On: 7-31-04
|
|
//:: Updated by Oni5115 9/23/2004 to use new combat engine
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_combat"
|
|
//#include "prc_inc_util"
|
|
|
|
void main()
|
|
{
|
|
object oPC = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
|
|
if(oPC == oTarget)
|
|
{
|
|
SendMessageToPC(oPC,"You cannot attack yourself...");
|
|
return;
|
|
}
|
|
|
|
|
|
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
|
|
object oWeapR = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
|
|
|
int bIsRangedAttack = GetWeaponRanged(oWeapR);
|
|
int iDamageBonus = GetLevelByClass(CLASS_TYPE_JUDICATOR);
|
|
|
|
// script now uses combat system to hit and apply effect if appropriate
|
|
string sSuccess = "";
|
|
string sMiss = "";
|
|
float fDistance = GetDistanceBetween(oPC, oTarget);
|
|
|
|
if(oPC == oTarget)
|
|
{
|
|
SendMessageToPC(oPC,"You cannot attack yourself...");
|
|
return;
|
|
}
|
|
|
|
// If they are not within 5 ft, they can't do a melee attack.
|
|
if(!bIsRangedAttack && !GetIsInMeleeRange(oTarget, oPC) )
|
|
{
|
|
SendMessageToPC(oPC,"You are not close enough to your target to attack!");
|
|
return;
|
|
}
|
|
|
|
if(!bIsRangedAttack)
|
|
{
|
|
AssignCommand(oPC, ActionMoveToLocation(GetLocation(oTarget), TRUE) );
|
|
sSuccess = "*Selvetarm's Wrath Hit*";
|
|
sMiss = "*Selvetarm's Wrath Miss*";
|
|
}
|
|
|
|
effect eVis1 = EffectVisualEffect(VFX_IMP_EVIL_HELP);
|
|
effect eVis2 = EffectVisualEffect(VFX_IMP_HARM);
|
|
effect eLink = EffectLinkEffects(eVis1, eVis2);
|
|
|
|
PerformAttackRound(oTarget, oPC, eLink, 0.0, 0, iDamageBonus, DAMAGE_TYPE_DIVINE, FALSE, sSuccess, sMiss);
|
|
} |