forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Dimension Door - auxiliary script
|
|
//:: prc_dimdoor_aux
|
|
//::///////////////////////////////////////////////
|
|
/** @ file
|
|
This script is fired from a listener that hears
|
|
a numeric value said by a PC that cast
|
|
Dimension Door within the last 10 seconds.
|
|
|
|
This script will ExecuteScript itself on the
|
|
PC for the actual call to finish the
|
|
dimension door, since it seems DelayCommands
|
|
are object-specific, meaning the listener
|
|
mustn't be OBJECT_SELF as it gets nuked
|
|
right after this script ends.
|
|
|
|
@author Ornedan
|
|
@date Created - 2005.07.04
|
|
@date Modified - 2005.10.12
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:://////////////////////////////////////////////
|
|
|
|
//#include "prc_alterations"
|
|
#include "spinc_dimdoor"
|
|
|
|
void main()
|
|
{
|
|
if(DEBUG) DoDebug("Running prc_dimdoor_aux");
|
|
|
|
object oPC = OBJECT_SELF;
|
|
string sNum = GetLocalString(oPC, PRC_PLAYER_RESPONSE);
|
|
// I'm not sure how well the string parsing works, so try both direct conversion to float and conversion via integer
|
|
float fVal = StringToFloat(sNum);
|
|
if(fVal == 0.0f)
|
|
fVal = IntToFloat(StringToInt(sNum));
|
|
|
|
SetLocalFloat(oPC, DD_DISTANCE, fVal);
|
|
SetLocalInt(oPC, DD_FIRSTSTAGE_DONE, TRUE);
|
|
|
|
// create decoy for Flee The Scene invocation
|
|
if(GetLocalInt(oPC, "FleeTheScene"))
|
|
ExecuteScript("inv_fts_decoy", oPC);
|
|
|
|
DimensionDoorAux(oPC);
|
|
} |