forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
2.0 KiB
Plaintext
43 lines
2.0 KiB
Plaintext
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#include "prc_alterations"
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#include "prc_class_const"
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void main()
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{
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object oWeapon = GetLocalObject(OBJECT_SELF, "CHOSEN_WEAPON");
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int iLevel = GetLevelByClass(CLASS_TYPE_ARCANE_DUELIST, OBJECT_SELF);
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float fDuration = 6.0*iLevel;
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int iType = GetBaseItemType(oWeapon);
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//Threat range of 1
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if(iType == BASE_ITEM_KAMA || BASE_ITEM_SHURIKEN || BASE_ITEM_LIGHTHAMMER
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|| BASE_ITEM_DART || BASE_ITEM_THROWINGAXE || BASE_ITEM_SICKLE || BASE_ITEM_LIGHTMACE ||
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BASE_ITEM_HANDAXE || BASE_ITEM_SLING || BASE_ITEM_SHORTSPEAR || BASE_ITEM_CLUB
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|| BASE_ITEM_BATTLEAXE || BASE_ITEM_LIGHTFLAIL || BASE_ITEM_MORNINGSTAR ||
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BASE_ITEM_QUARTERSTAFF || BASE_ITEM_SHORTBOW || BASE_ITEM_WARHAMMER || BASE_ITEM_DIREMACE
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|| BASE_ITEM_DOUBLEAXE || BASE_ITEM_GREATAXE || BASE_ITEM_HALBERD || BASE_ITEM_LONGBOW ||
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BASE_ITEM_SCYTHE || BASE_ITEM_WHIP || BASE_ITEM_DWARVENWARAXE)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackDecrease(1, ATTACK_BONUS_MISC),OBJECT_SELF,fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyKeen(),oWeapon, fDuration);
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}
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//Threat range of 2
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if(iType == BASE_ITEM_DAGGER || BASE_ITEM_LIGHTCROSSBOW || BASE_ITEM_SHORTSWORD
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|| BASE_ITEM_HEAVYCROSSBOW || BASE_ITEM_KATANA || BASE_ITEM_LONGSWORD || BASE_ITEM_BASTARDSWORD
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|| BASE_ITEM_TWOBLADEDSWORD || BASE_ITEM_HEAVYFLAIL || BASE_ITEM_GREATSWORD )
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackDecrease(2, ATTACK_BONUS_MISC),OBJECT_SELF,fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyKeen(),oWeapon, fDuration);
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}
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//Threat range of 3
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if(iType == BASE_ITEM_RAPIER || BASE_ITEM_SCIMITAR)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackDecrease(3, ATTACK_BONUS_MISC),OBJECT_SELF,fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyKeen(),oWeapon, fDuration);
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}
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}
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