forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE,OBJECT_SELF,1);
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDamage;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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effect eRay = EffectBeam(VFX_BEAM_HOLY, OBJECT_SELF, BODY_NODE_HAND);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SEARING_LIGHT));
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eRay = EffectBeam(VFX_BEAM_HOLY, OBJECT_SELF, BODY_NODE_HAND);
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//Make an SR Check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Limit caster level
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if (nCasterLevel > 10)
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{
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nCasterLevel = 10;
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}
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//Check for racial type undead
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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nDamage = d6(nCasterLevel);
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nDamage = nDamage + (nDamage/2);
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}
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//Check for racial type construct
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else if (GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT)
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{
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nCasterLevel /= 2;
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if(nCasterLevel == 0)
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{
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nCasterLevel = 1;
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}
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nDamage = d6(nCasterLevel);
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}
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else
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{
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nCasterLevel = nCasterLevel/2;
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if(nCasterLevel == 0)
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{
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nCasterLevel = 1;
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}
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nDamage = d8(nCasterLevel);
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}
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//Set the damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_DIVINE);
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//Apply the damage effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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//ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.0);
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}
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}
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
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}
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