forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wild Shape
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//:: NW_S2_WildShape
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Allows the Druid to change into a Red Dragon.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 22, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs May 20, 2003
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#include "prc_alterations"
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#include "pnp_shft_poly"
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void main()
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly;
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int Level = GetLevelByClass(CLASS_TYPE_INITIATE_DRACONIC,OBJECT_SELF)- 10 ;
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int nDuration = 1+ (Level/5);
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int nSpell = GetSpellId();
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if(nSpell == SPELL_SHAPEDRAGONGOLD)
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{
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ePoly = EffectPolymorph(POLY_SHAPEDRAGONGOLD);
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}
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else if (nSpell == SPELL_SHAPEDRAGONRED)
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{
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ePoly = EffectPolymorph(POLY_SHAPEDRAGONRED);
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}
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else if (nSpell == SPELL_SHAPEDRAGONPRYS)
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{
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ePoly = EffectPolymorph(POLY_SHAPEDRAGONPRYS);
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WILD_SHAPE, FALSE));
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// abort if mounted
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if (!GetLocalInt(GetModule(),"X3_NO_SHAPESHIFT_SPELL_CHECK"))
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{ // check to see if abort due to being mounted
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if (PRCHorseGetIsMounted(oTarget))
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{ // abort
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if (GetIsPC(oTarget)) FloatingTextStrRefOnCreature(111982,oTarget,FALSE);
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return;
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} // abort
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} // check to see if abort due to being mounted
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//this command will make shore that polymorph plays nice with the shifter
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ShifterCheck(OBJECT_SELF);
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ClearAllActions(); // prevents an exploit
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, OBJECT_SELF, HoursToSeconds(nDuration));
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// DelayCommand(1.5,AddIniDmg(OBJECT_SELF));
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DelayCommand(1.5,ActionCastSpellOnSelf(SPELL_SHAPE_INCREASE_DAMAGE));
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} |