forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
83 lines
2.6 KiB
Plaintext
83 lines
2.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Thousand Faces
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//:: no_sw_thouface
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//:://////////////////////////////////////////////
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/*
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Allows the Ninjamastah to appear as various
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NPCs of PC playable races.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tim Czvetics (NamelessOne)
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//:: Created On: Dec 17, 2003
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//:://////////////////////////////////////////////
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//taken from
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//::///////////////////////////////////////////////
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//:: Name Rak disguise
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//:: FileName race_rkdisguise
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Shane Hennessy
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "pnp_shft_poly"
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void main()
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{
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int iSpell = GetSpellId();
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StoreAppearance(OBJECT_SELF);
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int nCurForm = GetAppearanceType(OBJECT_SELF);
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int nPCForm = GetTrueForm(OBJECT_SELF);
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effect eFx = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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// Switch to lich
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if (nPCForm == nCurForm)
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{
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//Determine subradial selection
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if(iSpell == SPELLABILITY_NS_DWARF) //DWARF
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{
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DoDisguise(RACIAL_TYPE_DWARF);
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}
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else if (iSpell == SPELLABILITY_NS_ELF) //ELF
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{
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DoDisguise(RACIAL_TYPE_ELF);
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}
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else if (iSpell == SPELLABILITY_NS_HALF_ELF) //HALF_ELF
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{
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DoDisguise(RACIAL_TYPE_HALFELF);
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}
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else if (iSpell == SPELLABILITY_NS_HALF_ORC) //HALF_ORC
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{
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DoDisguise(RACIAL_TYPE_HALFORC);
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}
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else if (iSpell == SPELLABILITY_NS_HUMAN) //HUMAN
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{
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DoDisguise(RACIAL_TYPE_HUMAN);
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}
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else if (iSpell == SPELLABILITY_NS_GNOME) //GNOME
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{
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DoDisguise(RACIAL_TYPE_GNOME);
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}
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else if (iSpell == SPELLABILITY_NS_HALFLING) //HALFLING
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{
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DoDisguise(RACIAL_TYPE_HALFLING);
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}
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else if (iSpell == SPELLABILITY_NS_OFF) //RETURN TO ORIGINAL APPEARANCE
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{
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//re-use unshifter code from shifter instead
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//this will also remove complexities with lich/shifter characters
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SetShiftTrueForm(OBJECT_SELF);
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//SetCreatureAppearanceType(OBJECT_SELF,nPCForm);
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}
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}
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else // Switch to PC
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{
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//re-use unshifter code from shifter instead
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//this will also remove complexities with lich/shifter characters
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SetShiftTrueForm(OBJECT_SELF);
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//SetCreatureAppearanceType(OBJECT_SELF,nPCForm);
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}
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//Apply the vfx
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eFx,OBJECT_SELF);
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} |