forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
64 lines
2.3 KiB
Plaintext
64 lines
2.3 KiB
Plaintext
/////////////////////////////////////////////////
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// Tolodine's Killing Wind: On Heartbeat
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// tm_s0_epkillwndb.nss
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//-----------------------------------------------
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// Created By: Nron Ksr
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// Created On: 03/07/2004
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// Description: This script causes an AOE Death Spell for 10 rnds.
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// Fort. save -4 to resist
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/////////////////////////////////////////////////
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// Last Updated: 03/15/2004, Nron Ksr
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/////////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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object oCaster = GetAreaOfEffectCreator();
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//Declare variables
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effect eVis = EffectVisualEffect( VFX_IMP_DEATH );
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// effect eVis = EffectVisualEffect( VFX_COM_CHUNK_RED_MEDIUM ); // Alternative Death VFX
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float fDelay;
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//Get the first object in the persistent area
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object oTarget = GetFirstInPersistentObject();
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while( GetIsObjectValid(oTarget) )
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{
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if( spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE,
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oCaster) )
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{
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//Fire cast spell at event for the specified target
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SignalEvent( oTarget,
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EventSpellCastAt(OBJECT_SELF, SPELL_WAIL_OF_THE_BANSHEE) );
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//Make a SR check
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if( !PRCDoResistSpell(oCaster, oTarget, GetTotalCastingLevel(oCaster)+SPGetPenetr(oCaster)) )
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{
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//Make a fortitude save (-4) to avoid death
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if( !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(GetAreaOfEffectCreator(), oTarget)+4,
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SAVING_THROW_TYPE_DEATH, oCaster) )
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{
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//Apply the delay VFX impact and death effect
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DelayCommand( fDelay,
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget) );
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effect eDeath = EffectDeath();
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DelayCommand( fDelay,
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget) );
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DeathlessFrenzyCheck(oTarget);
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}
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}
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}
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//Get next target in spell area
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oTarget = GetNextInPersistentObject();
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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