forked from Jaysyn/PRC8
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
58 lines
1.9 KiB
Plaintext
58 lines
1.9 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: FileName: "aoe_rainfire_hb"
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/* Purpose: AoE Rain of Fire's Heartbeat script.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Boneshank
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//:: Last Updated On: March 12, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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#include "prc_add_spell_dc"
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void main()
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{
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SetAllAoEInts(4054, OBJECT_SELF, GetSpellSaveDC());
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int nDamage;
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effect eDam;
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object oTarget;
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object oCaster = GetAreaOfEffectCreator();
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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float fDelay;
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oTarget = GetFirstInPersistentObject
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(OBJECT_SELF, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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while(GetIsObjectValid(oTarget))
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{
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if (oTarget != oCaster &&
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!GetIsDM(oTarget))
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{
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fDelay = PRCGetRandomDelay(0.5, 2.0);
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if(!PRCDoResistSpell(oCaster, oTarget, GetTotalCastingLevel(oCaster)+SPGetPenetr(oCaster), fDelay))
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{
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SignalEvent(oTarget,
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EventSpellCastAt(oCaster, SPELL_INCENDIARY_CLOUD));
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nDamage = d6(1);
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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int nDC = GetEpicSpellSaveDC(oCaster, oTarget, SPELL_EPIC_RAINFIR);
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_FIRE, oCaster, fDelay))
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{
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DelayCommand(fDelay,
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SPApplyEffectToObject
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(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay,
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SPApplyEffectToObject
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(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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oTarget = GetNextInPersistentObject
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(OBJECT_SELF, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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}
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