forked from Jaysyn/PRC8
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
/*
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prc_pyro_touch
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Touch attack when using Nimbus
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By: Flaming_Sword
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Created: Dec 7, 2007
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Modified: Dec 7, 2007
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*/
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#include "prc_inc_sp_tch"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!GetHasSpellEffect(SPELL_NIMBUS, oPC))
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{
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FloatingTextStringOnCreature("*Nimbus Is Not Active!*", oPC);
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return;
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}
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object oTarget = PRCGetSpellTargetObject();
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int nDamageType = GetPersistantLocalInt(oPC, "PyroDamageType");
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int nLevel = (GetLevelByClass(CLASS_TYPE_PYROKINETICIST, oPC));
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int nDice = (nLevel >= 8) ? 4 : 2;
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int iAttackRoll = 0;
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int nImpactVFX = GetPersistantLocalInt(oPC, "PyroImpactVFX");
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int nDam = (nDamageType == DAMAGE_TYPE_SONIC) ? d4(nDice) : d6(nDice); //reduced damage dice
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if((nDamageType == DAMAGE_TYPE_COLD) || (nDamageType == DAMAGE_TYPE_ELECTRICAL) || (nDamageType == DAMAGE_TYPE_ACID))
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nDam = max(nDice, nDam - nDice); //minimum of 1 per die
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NIMBUS_TOUCH_ATTACK));
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll > 0)
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{
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// perform melee touch attack and apply sneak attack if any exists
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ApplyTouchAttackDamage(oPC, oTarget, iAttackRoll, nDam, nDamageType);
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PRCBonusDamage(oTarget);
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//Apply the VFX impact and damage effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nImpactVFX), oTarget);
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}
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}
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}
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