PRC8_fork/trunk/psionics/psi_pyro_death.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*
prc_pyro_death
Target saves or dies
By: Flaming_Sword
Created: Dec 7, 2007
Modified: Dec 7, 2007
*/
#include "prc_alterations"
#include "psi_inc_psifunc"
void main()
{
object oPC = OBJECT_SELF;
if(!UsePsionicFocus(oPC))
{
SendMessageToPC(oPC, "You must be psionically focused to use this feat");
return;
}
object oTarget = PRCGetSpellTargetObject();
int nDamageType = GetPersistantLocalInt(oPC, "PyroDamageType");
int nImpactVFX = GetPersistantLocalInt(oPC, "PyroImpactVFX");
int nImpactBigVFX = GetPersistantLocalInt(oPC, "PyroImpactBigVFX");
int nDC = 14 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
int nDice = 4;
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAT_DEATH));
//Make Forttude save
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, GetPersistantLocalInt(oPC, "PyroSave")))
{
DeathlessFrenzyCheck(oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nImpactBigVFX), oTarget);
//Apply the death effect and VFX impact
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
else
{
// Target shouldn't take damage if they are immune to death magic.
if (!(GetHasMettle(oTarget, SAVING_THROW_FORT)))
{
int nDam = (nDamageType == DAMAGE_TYPE_SONIC) ? d6(nDice) : d8(nDice); //reduced damage dice
if((nDamageType == DAMAGE_TYPE_COLD) || (nDamageType == DAMAGE_TYPE_ELECTRICAL) || (nDamageType == DAMAGE_TYPE_ACID))
nDam = max(nDice, nDam - nDice); //minimum of 1 per die
//Apply damage effect and VFX impact
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, nDamageType), oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nImpactVFX), oTarget);
}
}
}
}